Mines Malingerer
Posts: 41
Joined: Wednesday, 7th March 2012, 16:44
Interface frustrations
1. The targeting interface. In 0.8, when you (f)ire a missile, the cursor is initially placed on the nearest enemy, and you can confirm the action by pressing "f" again. So to fire a missile at the nearest enemy you just need to press "ff". It's very simple. In 0.9, when you (f)ire a missile you first have to use either the "+" or the direction keys to select an enemy, then you need to press (t) to fire at the enemy. It's more complicated and involves several more key presses. In addition, in 0.8 if you want to fire in a direction without targeting an enemy, you can use "<Shift>-direction". It's great for hitting invisible enemies. I haven't figured out how to do the same thing in 0.9.
2. Dissecting corpses. In 0.8, if there is only one corpse, pressing "D" will dissect it. In 0.9, you must confirm the dissection even if there is only one possible corpse to dissect. It seems minor, but it's an extra keypress and it's obnoxious. All those key presses add up. Why would I possibly need to confirm that I really want to dissect the only thing available to dissect? It's like the Windows Vista version of Stone Soup.
These changes are annoying enough that I don't play 0.9, and I've avoided 0.10 because I didn't see them addressed in the change log. I'd happily switch, though, if I could find some sort of configuration option to change these two interfaces. Is there a way to change the interfaces? Any hope of the interfaces being reverted? Both of the changes seem to be worse, not better.