Dungeon Dilettante
Posts: 1
Joined: Sunday, 8th January 2012, 22:30
Getting killed while resting
i keep dying while resting, because the restin is not interrupted, when a monster comes up and starts hitting me. I believe, that it is possible to define my own interrupt rules via entries in "runrest_messages.txt". However i don't seem to get it right, nor do i find any in-detail description of how it works (filtering stauts messages via regular expressions ?).
Also i am asking myself, if such kind of interrupt shouldn't be there by default ? Perhaps i somehow disabled it ?
Playing 0.9.1 "out of the box" on Windows XP. I didn't customize anything myself yet (aside from some screwing around with the runrest-file, after the problem came up), so the worst thing i could have done, is accidentally hitting some hotkey.
I rest with "Shift 5", which seems to wait for 100 turns or untill fully rested, whatever comes first. (There are some other things stopings the rest as well. But oddly and sadly, it is not interrupted for mosters )
Any pointers to documentation regarding the "runrest" thingie, as well as any other suggestions to solve this would be appreciated,
thanks.