Dungeon Dilettante
Posts: 2
Joined: Saturday, 5th November 2011, 10:04
Trouble compiling crawl-tiles on PCLinuxOS
I will start right out the gate -- is it even possible to run Crawl (Tiles version preferably) on PCLinuxOS?
If the answer to that is 'no' then the rest of this could probably be ignored =D
However, if it's possible to build and play crawl-tiles on that distro, then I've a few questions, and any assistance is appreciated.
Right now I've been trying to build crawl on PCLinuxOS and been having a heck of a time doing this--I am obviously not understanding something, but I'm pretty new to Linux anyway, and brand new to this distro, so that is certainly no surprise.
Before I go into a book on what I've tried so far (it's a lot of stuff), perhaps the easiest thing would be to ask if a good, comprehensive FAQ/guide exists on properly compiling crawl on a non-Debian distro, if such a guide exists. So far, the texts I've found for trying to run crawl have a lot of gaps and inconsistencies and I think I might just be making things worse lol
If nothing specific like that exists, then briefly (I can provide more details if needed of course):
I downloaded the source code tarball and I have been able to successfully unpackage that, and obtain git, and I can make it through the 'git clone' and 'git submodule' steps, which seems to successfully build the crawl-ref directory with source, but when I attempt the 'make TILES=yes' step, the errors come. I've had it fail most often with SDL_image.h but after many grueling attempts to wrangle in SDL on the machine, installing what I think is the correct files for the SDL_image, I still cannot make crawl happy. I've done many other things, but again, the details would be a lot and I don't want to over due it.
In short and conclusion, does anyone know of some steps and/or simple checks and tricks I can do to build a functioning crawl on a Linux distro that isn't Ubuntu??
Thanks for any and all advice, and I appreciate anyone's time =)
-Chris