Glitch in the Trunk matrix - level partially reset


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Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Monday, 26th September 2011, 10:57

Glitch in the Trunk matrix - level partially reset

Damn, just lost this post, will try again.

Playing Trunk on CDO. My latest DrWz at the top here just got sent back in time, having explored about 3/4 of the level, now only 1/4 of level is revealed.

Sequence of events:
1. Moseying across the screen, heading east, most of level explored.
2. All of a sudden, returned to Trunk menu.
3. Panic thinking I died somehow, and managed to miss all the death messages.
4. Hit 'Play'.
5. Return to same level, but only part of the level is explored.
6. Immediately save and quit, so the save file is unaltered from the time just after the reset.

Seems trunk crashed and my game was restored to a sort of autosave point? I am happy to ignore this glitch in the matrix (its the joy of trunk after all), but I thought I should mention it here on the offchance its some sort of bug.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 26th September 2011, 13:54

Re: Glitch in the Trunk matrix - level partially reset

You have just experienced a crash which brings you back to the latest save (usually, last stairs you took). In the advanced options, ask for a backup of your save file, and post a link to it in on mantis.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

For this message the author galehar has received thanks:
thevogonpoet

Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Monday, 26th September 2011, 18:10

Re: Glitch in the Trunk matrix - level partially reset


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