Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
pregen_dungeon = incremental
When set to `true` or `full`, the game will pregenerate the entire
connected dungeon when starting a new character. This leads to
deterministic dungeon generation relative to a particular game seed, at
the cost of a slow game start. If set to `incremental`, the game will
generate levels as needed so that it always generates them in the same
order, also producing a deterministic dungeon. You still may encounter
variation in bazaars, the abyss, pandemonium, and ziggurats, and for
incremental pregeneration, artefacts. When set to `false` or `classic`,
the game will generate all levels on level entry, as was the rule before
0.23. Some servers may disallow full pregeneration.
Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
VeryAngryFelid wrote:pregen_dungeon = incremental
When set to `true` or `full`, the game will pregenerate the entire
connected dungeon when starting a new character. This leads to
deterministic dungeon generation relative to a particular game seed, at
the cost of a slow game start. If set to `incremental`, the game will
generate levels as needed so that it always generates them in the same
order, also producing a deterministic dungeon. You still may encounter
variation in bazaars, the abyss, pandemonium, and ziggurats, and for
incremental pregeneration, artefacts. When set to `false` or `classic`,
the game will generate all levels on level entry, as was the rule before
0.23. Some servers may disallow full pregeneration.
http://crawl.akrasiac.org/docs/options_guide.txt
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Odorobo wrote:I play the desktop version, not an online one
Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Odorobo wrote:I may have actually misunderstood what it does.
Does it mean that if i set this pregeneration to "false" / "classic" all dungeon floors will be generated as i enter them as it was before?
Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
VeryAngryFelid wrote:Odorobo wrote:I may have actually misunderstood what it does.
Does it mean that if i set this pregeneration to "false" / "classic" all dungeon floors will be generated as i enter them as it was before?
I guess so: "When set to `false` or `classic`,
the game will generate all levels on level entry, as was the rule before
0.23"
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Odorobo wrote:So it is indeed a bug.
Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Temple Termagant
Posts: 8
Joined: Tuesday, 4th October 2016, 13:54
chequers wrote:Incremental is the new default. It generates the dungeon in a fixed order, but only as many floors as are needed. False generates only the requested floor, so the order of floors generated is not constant.
For example if you are on D1 and shafted to d4, incremental prevent would generate d2, D3 and d4 in that order. False would only generate d4. This means your d2-d4 would be different to someone who wasn't shafted.
Anyway, the option works here. You'll need to provide more info for help, OP.
Ziggurat Zagger
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