Unable to Compile Wizmode


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Tomb Titivator

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Post Monday, 26th September 2011, 23:19

Unable to Compile Wizmode

When I attempt to run # make wizard TILES=y I'm getting an error that there is no option for wizard.

Any advice?
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Post Monday, 26th September 2011, 23:41

Re: Unable to Compile Wizmode

Exact error:

make: *** No rule to make target `wizard'. Stop.


Happened after updating trunk 2 weeks ago. I tried creating a whole new git directory and redownloading but the error comes back.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Blades Runner

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Post Tuesday, 27th September 2011, 06:08

Re: Unable to Compile Wizmode

now wizmode compiles by default. there *is* an option to turn it off (NOWIZARD=y if i recall correctly).
Wins: DDBe (3 runes, morgue file)

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bobross419
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Post Tuesday, 27th September 2011, 09:12

Re: Unable to Compile Wizmode

Sweet, thanks. I had assumed it didn't work because my saved tester crashed whenever I tried to load him up.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

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Post Thursday, 29th September 2011, 14:42

Re: Unable to Compile Wizmode

bobross419 wrote:When I attempt to run # make wizard TILES=y I'm getting an error that there is no option for wizard.


Out of interest where did you get that build command from - it needs updating if it hasn't been already.
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Post Thursday, 29th September 2011, 21:37

Re: Unable to Compile Wizmode

mumra wrote:
bobross419 wrote:When I attempt to run # make wizard TILES=y I'm getting an error that there is no option for wizard.


Out of interest where did you get that build command from - it needs updating if it hasn't been already.



http://crawl.develz.org/wordpress/downloads
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Dungeon Master

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Post Thursday, 29th September 2011, 22:09

Re: Unable to Compile Wizmode

bobross419 wrote:
mumra wrote:
bobross419 wrote:When I attempt to run # make wizard TILES=y I'm getting an error that there is no option for wizard.


Out of interest where did you get that build command from - it needs updating if it hasn't been already.



http://crawl.develz.org/wordpress/downloads

Fixed. Thanks for noticing!
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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