Online-esque auto travel not working


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Monday, 20th May 2019, 12:08

Online-esque auto travel not working

I really, really, want to emulate the instantaneous teleportation of auto explore on to my single player mode. I have read and fulfilled the instructions from previous post and instructions on the topic. None of these seem to be working for me. Perhaps I have misunderstood the online mode's auto explore. Does anyone have any idea on how I can fix this?

Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Monday, 20th May 2019, 12:17

Re: Online-esque auto travel not working

I did all of these things, but, it was not instantaneous like online play.

Spoiler: show
travel_delay = 20 (defaults to -1 for online servers)
How long travel waits after each move (milliseconds), and also
how long auto-explore waits after each move unless explore_delay
is set. Depends on platform. Setting to -1 will jump to end of
travel - you will not see the individual moves.

explore_delay = -1
How long auto-explore waits after each move (milliseconds). Depends on
platform. In particular, setting travel_delay = -1 and
explore_delay = 20 means you will see the individual moves of
autoexplore, but not the individual moves of other forms of travel.
Setting to -1 means the auto-explore delay will be the same as
travel_delay.

rest_delay = 0 (defaults to -1 for online servers)
How long resting waits after each move (milliseconds). Depends on
platform. Setting rest_delay = -1 will prevent the display updating
during resting.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 20th May 2019, 20:03

Re: Online-esque auto travel not working

If you set travel_delay to 20 as in your spoiler, it would not be instant, you need to set it to -1 like you did for the other options.
Spoiler: show
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Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Tuesday, 21st May 2019, 13:02

Re: Online-esque auto travel not working

So what I've done is, I have downloaded and extracted the latest version of DCSS. I found the Crawl folder in the C drive, Programs 86, folder. I tried to change the options_guide note pad file found in the Crawl -> Docs folder. I could not change it, so I then brought the entire Crawl folder to the desktop. I was then aloud to make this change in options_guide (seen in spoiler). But it wasn't instantaneous movement.

Spoiler: show
3-f Travel and Exploration.
-------------------------------

travel_delay = -1 (defaults to -1 for online servers)
How long travel waits after each move (milliseconds), and also
how long auto-explore waits after each move unless explore_delay
is set. Depends on platform. Setting to -1 will jump to end of
travel - you will not see the individual moves.

explore_delay = -1
How long auto-explore waits after each move (milliseconds). Depends on
platform. In particular, setting travel_delay = -1 and
explore_delay = 20 means you will see the individual moves of
autoexplore, but not the individual moves of other forms of travel.
Setting to -1 means the auto-explore delay will be the same as
travel_delay.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Tuesday, 21st May 2019, 14:45

Re: Online-esque auto travel not working

The "Options Guide" is the instructional file on how to change your settings, it's not the actual setting file itself.
The settings file is usually in a file named 'init.txt', either in the same folder as crawl.exe or in a folder named 'settings' inside the main crawl folder, it doesn't have any of the long-form paragraph text, just the options themselves, it may be blank (you'd have to copy/paste any options you wanted in there)
Spoiler: show
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HawkI

Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Tuesday, 21st May 2019, 14:53

Re: Online-esque auto travel not working

I have literally lost my current run of DCSS just now. I was using Elyverine's Divine Protection, had an electric scimitar equipped, and then an invisible living opponent attacked me who I then killed by the game's built in automatic non turn off-able counter attack system. After this happened, I could no longer heal my self, and I couldn't find any multitude of opponents to fight to regain worship. I then lost.

Your post could not have come at a better time, thank you.

Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Tuesday, 21st May 2019, 15:14

Re: Online-esque auto travel not working

Inside Init I typed
Spoiler: show
travel_delay = -1
explore_delay = -1
rest_delay = 0


and it works! Woooooooooooooooooo! This little change will save soooooooo much time!

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Tuesday, 21st May 2019, 15:28

Re: Online-esque auto travel not working

HawkI wrote:I have literally lost my current run of DCSS just now. I was using Elyverine's Divine Protection, had an electric scimitar equipped, and then an invisible living opponent attacked me who I then killed by the game's built in automatic non turn off-able counter attack system. After this happened, I could no longer heal my self, and I couldn't find any multitude of opponents to fight to regain worship. I then lost.

Your post could not have come at a better time, thank you.

Note that response attacking (ripostes) are a feature of long blades, and you can unwield them to prevent that, although I would file this under the category of a bug, I don't think you should trigger ripostes while under divine protection. (If you want to file it as a bug go to https://crawl.develz.org/mantis/main_page.php and click on 'report issue' it should use the same login as the forums.)
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!

Halls Hopper

Posts: 60

Joined: Saturday, 2nd September 2017, 16:41

Post Tuesday, 21st May 2019, 16:14

Re: Online-esque auto travel not working

Mmmmmmm, there again, the opponent being invisible an all, I may have accidentally ran into him. I'm playing now with these new options and it's awesome.

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