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Online-esque auto travel not working

PostPosted: Monday, 20th May 2019, 12:08
by HawkI
I really, really, want to emulate the instantaneous teleportation of auto explore on to my single player mode. I have read and fulfilled the instructions from previous post and instructions on the topic. None of these seem to be working for me. Perhaps I have misunderstood the online mode's auto explore. Does anyone have any idea on how I can fix this?

Re: Online-esque auto travel not working

PostPosted: Monday, 20th May 2019, 12:17
by HawkI
I did all of these things, but, it was not instantaneous like online play.

Spoiler: show
travel_delay = 20 (defaults to -1 for online servers)
How long travel waits after each move (milliseconds), and also
how long auto-explore waits after each move unless explore_delay
is set. Depends on platform. Setting to -1 will jump to end of
travel - you will not see the individual moves.

explore_delay = -1
How long auto-explore waits after each move (milliseconds). Depends on
platform. In particular, setting travel_delay = -1 and
explore_delay = 20 means you will see the individual moves of
autoexplore, but not the individual moves of other forms of travel.
Setting to -1 means the auto-explore delay will be the same as
travel_delay.

rest_delay = 0 (defaults to -1 for online servers)
How long resting waits after each move (milliseconds). Depends on
platform. Setting rest_delay = -1 will prevent the display updating
during resting.

Re: Online-esque auto travel not working

PostPosted: Monday, 20th May 2019, 20:03
by Siegurt
If you set travel_delay to 20 as in your spoiler, it would not be instant, you need to set it to -1 like you did for the other options.

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 13:02
by HawkI
So what I've done is, I have downloaded and extracted the latest version of DCSS. I found the Crawl folder in the C drive, Programs 86, folder. I tried to change the options_guide note pad file found in the Crawl -> Docs folder. I could not change it, so I then brought the entire Crawl folder to the desktop. I was then aloud to make this change in options_guide (seen in spoiler). But it wasn't instantaneous movement.

Spoiler: show
3-f Travel and Exploration.
-------------------------------

travel_delay = -1 (defaults to -1 for online servers)
How long travel waits after each move (milliseconds), and also
how long auto-explore waits after each move unless explore_delay
is set. Depends on platform. Setting to -1 will jump to end of
travel - you will not see the individual moves.

explore_delay = -1
How long auto-explore waits after each move (milliseconds). Depends on
platform. In particular, setting travel_delay = -1 and
explore_delay = 20 means you will see the individual moves of
autoexplore, but not the individual moves of other forms of travel.
Setting to -1 means the auto-explore delay will be the same as
travel_delay.

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 14:45
by Siegurt
The "Options Guide" is the instructional file on how to change your settings, it's not the actual setting file itself.
The settings file is usually in a file named 'init.txt', either in the same folder as crawl.exe or in a folder named 'settings' inside the main crawl folder, it doesn't have any of the long-form paragraph text, just the options themselves, it may be blank (you'd have to copy/paste any options you wanted in there)

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 14:53
by HawkI
I have literally lost my current run of DCSS just now. I was using Elyverine's Divine Protection, had an electric scimitar equipped, and then an invisible living opponent attacked me who I then killed by the game's built in automatic non turn off-able counter attack system. After this happened, I could no longer heal my self, and I couldn't find any multitude of opponents to fight to regain worship. I then lost.

Your post could not have come at a better time, thank you.

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 15:14
by HawkI
Inside Init I typed
Spoiler: show
travel_delay = -1
explore_delay = -1
rest_delay = 0


and it works! Woooooooooooooooooo! This little change will save soooooooo much time!

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 15:28
by Siegurt
HawkI wrote:I have literally lost my current run of DCSS just now. I was using Elyverine's Divine Protection, had an electric scimitar equipped, and then an invisible living opponent attacked me who I then killed by the game's built in automatic non turn off-able counter attack system. After this happened, I could no longer heal my self, and I couldn't find any multitude of opponents to fight to regain worship. I then lost.

Your post could not have come at a better time, thank you.

Note that response attacking (ripostes) are a feature of long blades, and you can unwield them to prevent that, although I would file this under the category of a bug, I don't think you should trigger ripostes while under divine protection. (If you want to file it as a bug go to https://crawl.develz.org/mantis/main_page.php and click on 'report issue' it should use the same login as the forums.)

Re: Online-esque auto travel not working

PostPosted: Tuesday, 21st May 2019, 16:14
by HawkI
Mmmmmmm, there again, the opponent being invisible an all, I may have accidentally ran into him. I'm playing now with these new options and it's awesome.