latest trunk wintiles - autoexplore never stops?


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Lair Larrikin

Posts: 29

Joined: Thursday, 18th August 2011, 23:25

Post Thursday, 27th September 2018, 13:05

latest trunk wintiles - autoexplore never stops?

Hi guys, I installed a few days ago the latest trunk (0.22-a0-815-gb58271) and since then my autoexplore never stops, except for enemies. I'm playing windows tiles.

I can happily fly by items, artifacts, stairs, the entrance to the Temple a few seconds ago... whatever. The update overwrote my init.txt, but it's not a problem (meaning, i'd be happy with the default behavior). I even tried adding the line

explore_stop = items,stairs,shops,altars,portals,branches,runed_doors

but it's ignored as well. I'm sure that init.txt gets parsed, since I added fire_order and auto_butcher lines as well, and those get correctly interpreted!

This has become a major annoyance (yesterday I missed an artifact in Lair for this reason...). Can you help me? Thanks!
User avatar

Spider Stomper

Posts: 187

Joined: Thursday, 6th November 2014, 17:19

Location: Canada

Post Thursday, 27th September 2018, 19:39

Re: latest trunk wintiles - autoexplore never stops?

Offline version of Trunk haven't been updated in over 2 months due to many issues.
See: https://crawl.develz.org/mantis/view.php?id=11574

Currently, the latest compiled offline versions are:
0.22.1 (with Ghost vaults) at: http://crawl.develz.org/download.htm
and v0.21.2 (w/o Ghost vaults) available at: http://crawl.develz.org/release/0.21/

Also, you could compile the latest Trunk version yourself but not much has changed since those 2 previously mentioned versions have been released on Sept 18th.
To know the specifics of what has changed, see: https://github.com/crawl/crawl/commits/master

For this message the author RoGGa has received thanks:
stepanxol

Dungeon Master

Posts: 388

Joined: Monday, 18th August 2014, 20:04

Post Friday, 28th September 2018, 01:18

Re: latest trunk wintiles - autoexplore never stops?

Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds.

For this message the author advil has received thanks:
stepanxol

Lair Larrikin

Posts: 29

Joined: Thursday, 18th August 2011, 23:25

Post Monday, 1st October 2018, 17:01

Re: latest trunk wintiles - autoexplore never stops?

advil wrote:Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds.

Thanks a lot, I think I'll revert to 0.22.1 then. I'm going crazy!

Dungeon Master

Posts: 388

Joined: Monday, 18th August 2014, 20:04

Post Monday, 1st October 2018, 17:35

Re: latest trunk wintiles - autoexplore never stops?

stepanxol wrote:
advil wrote:Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds.

Thanks a lot, I think I'll revert to 0.22.1 then. I'm going crazy!


It's not actually a reversion -- because trunk builds haven't been working right for a while, 0.22.1 is about 5-6 weeks worth of fixes on top of that last unstable build.

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