Summoned monsters branding


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Temple Termagant

Posts: 7

Joined: Tuesday, 13th September 2011, 11:53

Post Tuesday, 13th September 2011, 11:59

Summoned monsters branding

Hello!
The options guide under section 4-d claims that it's possible to brand summoned monsters:
"Branding refers to displaying particular monsters (e.g. summons) or items in a special way;"
but doesn't actually show any command to let me do so.
Am I misunderstanding something? >:O
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Snake Sneak

Posts: 128

Joined: Friday, 13th May 2011, 12:06

Post Tuesday, 13th September 2011, 13:01

Re: Summoned monsters branding

branding normally refers to the type of a weapon - flame/pain/poison/distortion etc. Not heard of it being used on monsters.

The monsters do form groups - J for jellies 1,2,3,4 and 5 for demons. I think there are also colours (i play tiles so I am less sure here) - for a blue draconian the letter may be blue - this may be what it is refering to ,as it may indicate particular common characteristics.
A troll caster is a hybrid
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Tuesday, 13th September 2011, 14:42

Re: Summoned monsters branding

The options are just below (friend_brand, neutral_brand,...). By default, friendly monsters' glyph is drawn on a green background. If you'd rather have a blinking letter for example, use:
friend_brand = blink
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Temple Termagant

Posts: 7

Joined: Tuesday, 13th September 2011, 11:53

Post Tuesday, 13th September 2011, 19:12

Re: Summoned monsters branding

galehar wrote:The options are just below (friend_brand, neutral_brand,...). By default, friendly monsters' glyph is drawn on a green background. If you'd rather have a blinking letter for example, use:
friend_brand = blink


Sure, but there are only commands for friendly and neutral monsters, but not for summons >:O
Or does it mean "monsters you yourself have summoned and thus fall into the "friendly" category" when it says that?
Because I kind of thought it meant "brand hostile summoned monsters in a special way so you can tell whether it's summoned or not without having to xv it every time" :O

Dungeon Master

Posts: 553

Joined: Wednesday, 22nd December 2010, 10:12

Post Wednesday, 14th September 2011, 00:47

Re: Summoned monsters branding

An option for branding hostile summons would be pretty nice.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Wednesday, 14th September 2011, 08:22

Re: Summoned monsters branding

OK, adding a summon_brand option is easy. Should we give it a default value?

edit: sorry, might not be as simple as I thought. There doesn't seem to be enough room in COLFLAG to add brands, so it would need some refactoring. I might be wrong on that, I just don't know much about curses.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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