Temple Termagant
Posts: 8
Joined: Thursday, 5th April 2018, 14:07
Monster trails and where they really are
I'm currently trying playing a Formicid - nice!
With my antennae, I can sense monsters through walls. If the monster moves and I still can't see it with my eyes, I get a trail of equally looking tiles with a placeholder for a sensed monster. This makes it a wild guessing about how much monsters there really are, and where the monster is currently sensed.
Also, when I'm coming back to that position, the placeholders stay there until I can look at the tile with my eyes. That's not too bad since it's consistent with direct monster view. But is there a way to distinguish whether I currently sense a monster at a certain tile, and I only did in the past? It would be nice if the placeholders on tiles where a monster was, but currently isn't sensed though it's in the range of my antennae would be removed (as it is done for direct visibility).
Can something like that be done in my rc, or do I miss something? Or is it even a bug?
0.21.1 tiles version on Debian btw.
Thanks, Michael.