Consistency


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Slime Squisher

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Post Sunday, 9th January 2011, 17:03

Consistency

It's a minor quibble, but since I am only using the tiles lately I noticed the font for the GUI is different from the font used throughout.

For example only by looking at the GUI it is hard to determine the letter mapped to this chunk, is it I?, is it l?
Screen shot 2011-01-09 at 11.35.46 AM.png
Screen shot 2011-01-09 at 11.35.46 AM.png (7.17 KiB) Viewed 1133 times



You need to go to the Inventory to see that it is in fact I.
Screen shot 2011-01-09 at 11.35.54 AM.png
Screen shot 2011-01-09 at 11.35.54 AM.png (8.38 KiB) Viewed 1133 times
Last edited by starless on Sunday, 9th January 2011, 17:07, edited 1 time in total.
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Slime Squisher

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Post Sunday, 9th January 2011, 17:06

Re: Consistency

Just noticed the same discrepancy when writing this post. The font difference between the editing screen and the actual post.
Screen shot 2011-01-09 at 12.10.06 PM.png
Screen shot 2011-01-09 at 12.10.06 PM.png (9.53 KiB) Viewed 1132 times
Screen shot 2011-01-09 at 12.10.01 PM.png
Screen shot 2011-01-09 at 12.10.01 PM.png (9.28 KiB) Viewed 1132 times
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Slime Squisher

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Post Tuesday, 11th January 2011, 23:56

Re: Consistency

When you browse a store or browse a book you see a simple list of the items or spells.
Screen shot 2011-01-10 at 2.36.08 PM.png
Screen shot 2011-01-10 at 2.36.08 PM.png (31.12 KiB) Viewed 1089 times


But if you do the same via the Search function (search for a store, or a book and then !, to view the details) you get a different view with thumbnails.
Screen shot 2011-01-10 at 2.36.23 PM.png
Screen shot 2011-01-10 at 2.36.23 PM.png (35.72 KiB) Viewed 1089 times


Is this intentional?
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Slime Squisher

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Post Tuesday, 11th January 2011, 23:58

Re: Consistency

One more thing. Sometimes gold is not displayed on the screen. I haven't been able to figure out the reason for it.
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Screen shot 2011-01-11 at 9.32.49 AM.png
Screen shot 2011-01-11 at 9.32.49 AM.png (29.58 KiB) Viewed 1089 times
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Vestibule Violator

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Post Wednesday, 12th January 2011, 02:15

Re: Consistency

Does gold display depend on screen resolution? i.e. does the game try to save space on a 1024X768 screen?

Another thing re consistency - there are different ways of accessing the spells in your spellbooks that look different and provide access to different options and information. When you press M you get a lot less information about the spell than if you are just looking at one spellbook, but looking at one book gives you an option to memorize.
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Dungeon Master

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Post Wednesday, 12th January 2011, 11:34

Re: Consistency

starless wrote:When you browse a store or browse a book you see a simple list of the items or spells.
But if you do the same via the Search function (search for a store, or a book and then !, to view the details) you get a different view with thumbnails. Is this intentional?


Nobody bothered to code it.

starless wrote:One more thing. Sometimes gold is not displayed on the screen.

It depends on the version your playing. In 0.7, there is an option show_gold_turns to control whether the turn count and gold line should be displayed in the stat area. If you don't set the option, the game will try to turn it on, check the size of the inventory tab, and if it is less than 52, will turn it off.
In recent 0.8 build, the show_gold_turns option is ignored (still used for console), and instead the tile_layout_priority option is used to control the detached tabs, inventory, minimap and gold_turns line.
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Slime Squisher

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Post Wednesday, 12th January 2011, 13:39

Re: Consistency

The gold issue is in 0.8.
For example I was just playing now and after buying something in a shop, I saw the gold was not displayed. Saved and restarted the game and it was there.
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Dungeon Master

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Post Wednesday, 12th January 2011, 14:07

Re: Consistency

starless wrote:The gold issue is in 0.8.
For example I was just playing now and after buying something in a shop, I saw the gold was not displayed. Saved and restarted the game and it was there.


Hmm strange. What build exactly? What resolution are you using? Any other option you use? tile_map_pixels or tile_layout_priority? Do you know any spell? Can you post a screenshot of the whole stat column (from stats to inventory)?
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Slime Squisher

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Post Wednesday, 12th January 2011, 16:30

Re: Consistency

Got it.
Gold coin counter disappeared right after I memorized a spell.
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nogold.mov.zip
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Dungeon Master

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Post Wednesday, 12th January 2011, 22:44

Re: Consistency

starless wrote:Got it.
Gold coin counter disappeared right after I memorized a spell.


Well, then it is working as intended. By default, the spell tab has priority over the gold/turns line. If you want it the other way around, edit the tile_layout_priority option, and move the gold_turn before spell. But then, you won't get the spell tab. If you want both, you can sacrifice a line of the inventory (by putting both gold_turn and spell before it), or reduce the size of the minimap.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Dungeon Master

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Post Wednesday, 12th January 2011, 23:55

Re: Consistency

galehar wrote:
starless wrote:When you browse a store or browse a book you see a simple list of the items or spells.
But if you do the same via the Search function (search for a store, or a book and then !, to view the details) you get a different view with thumbnails. Is this intentional?


Nobody bothered to code it.


Search for shop, examine and voilà ! Tiles ;)
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Slime Squisher

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Post Thursday, 13th January 2011, 00:41

Re: Consistency

galehar wrote:
starless wrote:Got it.
Gold coin counter disappeared right after I memorized a spell.


Well, then it is working as intended. By default, the spell tab has priority over the gold/turns line. If you want it the other way around, edit the tile_layout_priority option, and move the gold_turn before spell. But then, you won't get the spell tab. If you want both, you can sacrifice a line of the inventory (by putting both gold_turn and spell before it), or reduce the size of the minimap.


But the spell tab was already there. Both Gold and Turns counts were visible. After I memorized the spell the only thing that changed was the row disappearing.
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Dungeon Master

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Post Thursday, 13th January 2011, 10:09

Re: Consistency

starless wrote:But the spell tab was already there. Both Gold and Turns counts were visible. After I memorized the spell the only thing that changed was the row disappearing.


OK, thanks. It does look like a bug, but I can't reproduce it. I really need it know what version and what resolution you are using.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Slime Squisher

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Joined: Friday, 17th December 2010, 15:27

Post Thursday, 13th January 2011, 13:48

Re: Consistency

0.8.0-a0-4390-gc2f102f. 1280x800. In the previous post I attached a screen capture of this, it might be helpful.
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