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Mines Malingerer
Posts: 36
Joined: Monday, 31st October 2011, 01:38
Sunday, 29th October 2017, 04:36 by ClefAria
I just got back into the game after a while, and noticed that if I had a scarf equipped, I was automatically picking up every cloak I found, because of this great quality-of-life function I'd found and put in my init.txt. Could someone show me how to adjust it to account for scarves too, so that I'll only automatically pick up plain cloaks when I have neither a cloak nor a scarf equipped?
- Code:
if (class == "armour") then
if it.is_useless then return false end
sub_type = it.subtype()
equipped_item = items.equipped_at(armour_slots[sub_type])
if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then
if not equipped_item then
return true
else
return it.artefact or it.branded or it.ego
end
end
Swamp Slogger
Posts: 152
Joined: Tuesday, 19th May 2015, 09:51
Sunday, 29th October 2017, 13:12 by emikaela
this one is similar but works like you want it to. why is beyond me though, at a glance they seem to do the same thing, but i'm not very familiar with the syntax.
- Code:
{
add_autopickup_func(function(it, name)
if it.is_useless then
return
end
if it.class(true) == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves",
boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
end
end
end)
}
Mines Malingerer
Posts: 36
Joined: Monday, 31st October 2011, 01:38
Sunday, 29th October 2017, 16:29 by ClefAria
emikaela wrote:this one is similar but works like you want it to. why is beyond me though, at a glance they seem to do the same thing, but i'm not very familiar with the syntax.
- Code:
{
add_autopickup_func(function(it, name)
if it.is_useless then
return
end
if it.class(true) == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves",
boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
end
end
end)
}
EDIT: Or maybe it is, and I pasted it wrong at first...testing.This doesn't seem to be working, as I just came across a pair of gloves, while not having any gloves, and it didn't want to automatically pick them up.
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