Lair Larrikin
Posts: 23
Joined: Thursday, 23rd June 2011, 15:14
Bilinear graphics option
The tiles in crawl can be quite small and hard to see, especially with higher resolution monitors, or small screens. The solution offered to fix this seems to be the "tile_cell_pixels" command, but this option makes the graphics look crazy when not kept at the default size.
Steps to replicate
• Open init.txt in your settings folder
• Type this in a line: tile_cell_pixels = 48
• Run the game to see the tiles at 150% their normal size
Observation
Notice the strange patterns on the items, the corpse, the player. It looks jagged!
Expected Result
It would be nice if it applied bilinear scaling, rather than nearest neighbour, to provide a more pleasing appearance. Here is a mockup using bilinear scaling with a graphics program:
This is not part of the request, but just to show that there are other nice scaling algorithms that look quite nice. This example from http://waifu2x.udp.jp/
Another one for fun, so smooth and crisp even when scaled up!