Auto-Explore Butcher Edible


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

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Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Saturday, 6th August 2011, 23:37

Auto-Explore Butcher Edible

I just went through the entire options guide and didn't really see anything that fit. I'd like for my autoexplore to automatically go to corpses that can be butchered and preferably butcher them up for me. Is there some init wizardry that can be done that isn't clearly documented (or I missed) or would I have to create a lua script to do this?

Thanks in advance!
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Dungeon Master

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Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Tuesday, 9th August 2011, 21:02

Re: Auto-Explore Butcher Edible

Nope, there's no such feature yet. I don't think it's possible to implement it just with lua, but let us know if you pull it.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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