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Playing online with Client software
If it is possible to use an installed tiles client to connect to a server, I would love to know how! Thank you!
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
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lordfrikk wrote:I'm probably talking out of my ass here, so forgive me, but wouldn't a proper client/server online playing be easier to program than webtiles? From what I've gathered, webtiles need to be created from scratch in some respects, but with client/server the problem is just synchronizing the data and assuring that the data haven't been tampered with, since you already have a working client (the offline SDL application).
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lordfrikk wrote:I've read the link you posted, but as is obvious, that level of detail wasn't what I was asking about (and honestly is mostly beyond my grasp). I was just wondering if it's easier to start building upon the tiles application than starting to create a new one from scratch, ie. webtiles.
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I was just wondering if it's easier to start building upon the tiles application than starting to create a new one from scratch, ie. webtiles.
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Euph0ria wrote:I was just thinking of a implementation similar to Nethack. In the case where you can use a local GTK Nethack client to connect to a TTY Server and use the tiles version of the game instead of ASCII. I would think that it might be possible to do the same with Dungeon Crawl. Even if the intermediary interface it gets is just ASCII and then translated to tiles on the client side using a tiles version/interface of the game. I don't know if the game just isn't up to the same levels of development to do something like that but I thought since there was a webtiles version, that it might be. I imagine the bandwidth spent sending graphical tiles isn't insignificant compared to simply sending TTY ASCII that could be translated to tiles on the client side.
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galehar wrote:Euph0ria wrote:I was just thinking of a implementation similar to Nethack. In the case where you can use a local GTK Nethack client to connect to a TTY Server and use the tiles version of the game instead of ASCII. I would think that it might be possible to do the same with Dungeon Crawl. Even if the intermediary interface it gets is just ASCII and then translated to tiles on the client side using a tiles version/interface of the game. I don't know if the game just isn't up to the same levels of development to do something like that but I thought since there was a webtiles version, that it might be. I imagine the bandwidth spent sending graphical tiles isn't insignificant compared to simply sending TTY ASCII that could be translated to tiles on the client side.
It has been tried, that was nettiles. It was lacking some tiles features, since it has more information than ascii (HP bars, wielded weapons). But the real problem was that it wasn't maintained so when crawl evolved, it stayed behind and didn't work anymore. NH obviously doesn't have this problem. I don't see the point of trying it again since it doesn't do anything that webtiles doesn't. A real client/server on the other hand would bring a bunch of exciting features. For example you could use tiles to watch someone play even if he's playing console, and have a look at his inventory and spell list while he's killing monsters.
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