How to get the old ASCII graphics back?


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Dungeon Dilettante

Posts: 2

Joined: Friday, 15th January 2016, 06:03

Post Friday, 15th January 2016, 06:05

How to get the old ASCII graphics back?

Tried searching the forum but no luck...

basically I want the walls to not use the # symbol... they used to look like solid walls for me but ever since i bought a new PC all the ASCII graphics are ugly.... I remember there being a code to change that in the options.... any help?

Thanks

Ziggurat Zagger

Posts: 6381

Joined: Tuesday, 30th October 2012, 19:06

Post Friday, 15th January 2016, 06:50

Re: How to get the old ASCII graphics back?

I use this:

cset = floor : x2022,floor_magic : xB7, door_closed : x25B2, door_open : x2206
cset = wall : x2588,wall_magic : x2593, arch : x2229, grate : x2261, tree : x2663
cset = altar : x2302
cset = fountain : x03A8
cset = rune : x03C6
cset = cloud : x03B6

It's a bit nonstandard (particularly altar/rune/cloud/doors)

Drop that in your settings file, and remove any codes you don't like (or want to change)

I also use this:
mon_glyph = player : x2640

It looks like this:
Image
(That's on windows using Lucida console at 16 point)
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Dungeon Dilettante

Posts: 2

Joined: Friday, 15th January 2016, 06:03

Post Sunday, 17th January 2016, 04:51

Re: How to get the old ASCII graphics back?

Sweet thanks!! Tht's pretty close to how it used to look for me.

If anyone has any other set ups to suggest lemme know plz!!!

Slime Squisher

Posts: 387

Joined: Monday, 15th August 2011, 16:31

Location: Frankfurt

Post Saturday, 13th February 2016, 11:45

Re: How to get the old ASCII graphics back?

I'm using:
  Code:
mon_glyph ^= plant : ⚶
mon_glyph ^= bush : ⚶
mon_glyph ^= toadstool : ⚵
mon_glyph ^= fungus : ⚵
mon_glyph ^= * : ✱

# Items
cset_unicode=item_missile:➘
cset_unicode=item_gold:€

# Dungeon Features
# cset_unicode=wall:░
feature += rock wall {░}
feature += crystal wall {░}
feature += stone wall {▒}
feature += metal wall {▓}
feature += unnaturally hard rock wall {█}
feature += altar {▩}  # ◆ ▃ ⚑

mon_glyph ^= trivial sensed monster : darkgrey ☖
mon_glyph ^= easy sensed monster : lightgrey ☖
mon_glyph ^= tough sensed monster : yellow ☗
mon_glyph ^= nasty sensed monster : red ☗
mon_glyph ^= friendly sensed monster : ☖


The wall setup is stolen from gammafunk.
"... while we / Unburden'd crawl toward death." -- King Lear I,1

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