Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Dungeon Dilettante
Posts: 2
Joined: Sunday, 15th May 2011, 18:11
Sunday, 15th May 2011, 18:15 by jakedrake
I've just started in on .8 after a long break from SS and I'm noticing some green numbers on the skills page when you (*) show all. Like I have a Demonspawn skills look like this:
Axes 2 (10%) -1 *
Maces & Flails 0 (0%) -1 +4
Polearms 0 (0%) -1 +4
Can anyone shed light on this?
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Sunday, 15th May 2011, 18:21 by Curio
This shows aptitudes for skills that crosstrain.
Also there is pink one for those which interfere with each other - fire/ice and air/earth
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Sunday, 15th May 2011, 18:41 by MrMisterMonkey
Rather, it's how much you add to calculate your effective aptitude for crosstraining.
(so your m&f and polearms are effectively +3)
aptitudes work on a log scale such that adding 4 doubles how well you train (and subtracting 4 halves it).
(so +3 is twice as good as -1)
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Sunday, 15th May 2011, 19:33 by galehar
It used to be documented in the skill menu help, but one of my recent change broke it. I'm fixing it.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
Dungeon Dilettante
Posts: 2
Joined: Sunday, 15th May 2011, 18:11
Sunday, 15th May 2011, 23:33 by jakedrake
Thanks all, makes sense now. Nice touch!
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