auto-inscribing objects taken from unique enemies


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Lair Larrikin

Posts: 29

Joined: Thursday, 18th August 2011, 23:25

Post Saturday, 29th October 2011, 15:24

auto-inscribing objects taken from unique enemies

Hi, I've got a tiny suggestion, but (I hope) a cute one:

as many players, I've been annotating the presence of unique enemies in the dungeon levels with '!'. This is now automatic in 0.10, and much appreciated.

Another thing I used to do (and still do), is to inscribe the stuff I take from dead uniques with their name. Completely useless, but fun (well, on rare occasions it can be useful as well, not to mix them up with similar items, since some characters often drop powerful stuff).

In short: can we introduce aoto-inscribing for these objects? Pretty easy to implement, not annoying for people who don't care, great fun for the ones who do!

thanks,
S

For this message the author stepanxol has received thanks:
TehDruid

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Saturday, 29th October 2011, 17:24

Re: auto-inscribing objects taken from unique enemies

Hm, I like it. If there are no objections, I'll dish out a tiny implementable on this. Adds to flavour, in my opinion.

For this message the author dpeg has received thanks: 2
stepanxol, TehDruid
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Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Saturday, 29th October 2011, 17:41

Re: auto-inscribing objects taken from unique enemies

I, too, think that these tiny, cute additions go a long way towards making a game feel more "right". :)
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Lair Larrikin

Posts: 29

Joined: Thursday, 18th August 2011, 23:25

Post Saturday, 29th October 2011, 20:55

Re: auto-inscribing objects taken from unique enemies

dpeg wrote:Hm, I like it. If there are no objections, I'll dish out a tiny implementable on this. Adds to flavour, in my opinion.

Yay! Thanks!

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Monday, 31st October 2011, 13:01

Re: auto-inscribing objects taken from unique enemies

Fine idea, since I already manually do this for my own protection with Sonja's and Psyche's weapon drops.
You fall off the wall. You have a feeling of ineptitude.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Monday, 31st October 2011, 14:03

Re: auto-inscribing objects taken from unique enemies

Dungeon Dilettante

Posts: 3

Joined: Friday, 19th August 2011, 03:36

Post Monday, 31st October 2011, 21:09

Re: auto-inscribing objects taken from unique enemies

I went ahead and submitted a patch that implements this. Hopefully it will be accepted and merged into 0.10.

For this message the author greatzebu has received thanks: 6
Ashenden, dpeg, evktalo, JeffQyzt, TehDruid, tehsnarf

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