Spider Stomper
Posts: 233
Joined: Saturday, 18th February 2012, 04:40
Lagg issues on reg. updated Tiles for W8
The movement keys are acting weird like I’m holding down SHIFT (that seem to be have been fixed in the latest dev. build I tried), everything moves really sluggish and I got constant lag issues – on Tiles regularly updated version (i.e. not playing via internet).
More-so it takes up to 30 sec to start a game from when i hit the DCSS shortcut til I`m inside the game and can start choosing race, class etc.
As stated this has been going on for several weeks now and although I don’t mind playing older versions of the game, I mostly prefer trunk but I’m stuck with v.0.16.a0.2097 atm.
I read some posts, this amongst others, mentioning something drastically changed with DCSS coding about the same time so I’m guessing it´s related.
It´s almost as if theres something in Windows 8 trying to prevent me from even starting the newer DCSS version, sometimes it fails alltogether and perhaps that´s why I´m getting this weird constant "lagg" effect?
Someone that can relate and have similar issues on Windows 8 - or on any OS for that matter
Anyone found a workaround even if temporary
Any help greatly appreciated!
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My machine
I have a one year old PC: i-5 (3.10 GHz), 8 GB RAM, GeForce GTX 650, Direct X-11 with a 100/10 mb line (tho that shouldn't effect local play) & I haven't had any problems with any other games, including older versions of DCSS. Every driver is up to date.
(EDIT: i checked Mantis Bugg tracker first but could not find a post with these specific problems, hoping someone on this forum has a fix).