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Colors on the map

PostPosted: Sunday, 27th March 2011, 16:56
by GNFR
Hi, I would like some help with the colors on the map in the tiles version (downloaded). I´ve searched everywhere, but couldn´t find how to do it. In my game, stairs going down is really hard to see cos the color (light purple) is very similar to the walls (grey), how do I change their color? Im a newbie, so make the explanation really simple, please! Tks a lot!

Re: Colors on the map

PostPosted: Sunday, 27th March 2011, 19:34
by jpeg
GNFR wrote:Hi, I would like some help with the colors on the map in the tiles version (downloaded). I´ve searched everywhere, but couldn´t find how to do it. In my game, stairs going down is really hard to see cos the color (light purple) is very similar to the walls (grey), how do I change their color? Im a newbie, so make the explanation really simple, please! Tks a lot!


From docs/options_guide.txt:
  Code:
These options allow configuring the colours used for the minimap of
the dungeon level.
   tile_player_col       - colour of player position, as well as of
                           map centre during level map mode ('X')
   tile_monster_col      - colour of hostile monsters
   tile_neutral_col      - colour of neutral monsters
   tile_peaceful_col     - colour of peaceful monsters
   tile_friendly_col     - colour of friendly monsters
   tile_plant_col        - colour of zero xp monsters (plant and fungus)
   tile_item_col         - colour of known or detected items
   tile_unseen_col       - colour of unseen areas (usually stone)
   tile_wall_col         - colour of any wall type
   tile_mapped_wall_col  - colour of walls detected via magic mapping
   tile_door_col         - colour of known doors, open or closed
   tile_downstairs_col   - colour of downstairs, including branch stairs
   tile_upstairs_col     - colour of upstairs, including branch stairs
   tile_feature_col      - colour of any non-stair feature
                           (altar, shop, portal, fountain, ...)
   tile_trap_col         - colour of known traps of any type
   tile_water_col        - colour of both shallow and deep water
   tile_lava_col         - colour of lava
   tile_excluded_col     - colour of squares excluded for autotravel
                           (will only override tile_floor_col colour)
   tile_excl_centre_col  - colour of exclusion centre (overrides
                           tile_floor_col and tile_item_col, only)
   tile_window_col       - colour of the rectangular view window

Allowed colours are:
"black", "darkgrey", "grey", "lightgrey", "white",
"blue", "lightblue", "darkblue",
"green", "lightgreen", "darkgreen",
"cyan", "lightcyan", "darkcyan",
"red", "lightred", "darkred",
"magenta", "lightmagenta", "darkmagenta",
"yellow", "lightyellow", "darkyellow", "brown"

Probably easiest to change the value in settings/tiles_options.txt. Remove the '#' at the start of the line to enable the option setting.