Colors on the map


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

Lair Larrikin

Posts: 16

Joined: Sunday, 27th March 2011, 15:43

Post Sunday, 27th March 2011, 16:56

Colors on the map

Hi, I would like some help with the colors on the map in the tiles version (downloaded). I´ve searched everywhere, but couldn´t find how to do it. In my game, stairs going down is really hard to see cos the color (light purple) is very similar to the walls (grey), how do I change their color? Im a newbie, so make the explanation really simple, please! Tks a lot!
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Dungeon Master

Posts: 182

Joined: Saturday, 18th December 2010, 10:26

Location: Germany

Post Sunday, 27th March 2011, 19:34

Re: Colors on the map

GNFR wrote:Hi, I would like some help with the colors on the map in the tiles version (downloaded). I´ve searched everywhere, but couldn´t find how to do it. In my game, stairs going down is really hard to see cos the color (light purple) is very similar to the walls (grey), how do I change their color? Im a newbie, so make the explanation really simple, please! Tks a lot!


From docs/options_guide.txt:
  Code:
These options allow configuring the colours used for the minimap of
the dungeon level.
   tile_player_col       - colour of player position, as well as of
                           map centre during level map mode ('X')
   tile_monster_col      - colour of hostile monsters
   tile_neutral_col      - colour of neutral monsters
   tile_peaceful_col     - colour of peaceful monsters
   tile_friendly_col     - colour of friendly monsters
   tile_plant_col        - colour of zero xp monsters (plant and fungus)
   tile_item_col         - colour of known or detected items
   tile_unseen_col       - colour of unseen areas (usually stone)
   tile_wall_col         - colour of any wall type
   tile_mapped_wall_col  - colour of walls detected via magic mapping
   tile_door_col         - colour of known doors, open or closed
   tile_downstairs_col   - colour of downstairs, including branch stairs
   tile_upstairs_col     - colour of upstairs, including branch stairs
   tile_feature_col      - colour of any non-stair feature
                           (altar, shop, portal, fountain, ...)
   tile_trap_col         - colour of known traps of any type
   tile_water_col        - colour of both shallow and deep water
   tile_lava_col         - colour of lava
   tile_excluded_col     - colour of squares excluded for autotravel
                           (will only override tile_floor_col colour)
   tile_excl_centre_col  - colour of exclusion centre (overrides
                           tile_floor_col and tile_item_col, only)
   tile_window_col       - colour of the rectangular view window

Allowed colours are:
"black", "darkgrey", "grey", "lightgrey", "white",
"blue", "lightblue", "darkblue",
"green", "lightgreen", "darkgreen",
"cyan", "lightcyan", "darkcyan",
"red", "lightred", "darkred",
"magenta", "lightmagenta", "darkmagenta",
"yellow", "lightyellow", "darkyellow", "brown"

Probably easiest to change the value in settings/tiles_options.txt. Remove the '#' at the start of the line to enable the option setting.
Please report bugs to Crawl's bug tracker, and leave feedback on the development wiki. Thank you!

For this message the author jpeg has received thanks: 2
GNFR, sxoz

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