ontoclasm wrote:It's a problem with latency. Tab works by pressing buttons to aim at stuff, and if you mash tab really really fast and the network is really laggy, sometimes the buttons go in the wrong order and weird things happen. Maybe throttle down the button mashing.
This cannot possibly be correct, for multiple reasons. (I apologize for my mistaken bug report about this a year ago.)
1. It occurs over SSH and Telnet, and unless I badly misunderstand
TCP, it guarantees correct order.
2. You're sending the SAME KEY multiple times, why would the order affect anything?
3. It happens even in local games.
I believe the problem instead has to do with using autofight during animations. Ranged combat makes an animation every time you use it against a non-adjacent enemy, so it's much more noticeable there.