Autofight/Scrolls?


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Halls Hopper

Posts: 70

Joined: Saturday, 16th November 2013, 20:39

Post Wednesday, 26th February 2014, 16:51

Autofight/Scrolls?

so I've been having the experience on a recent game where I will be tabbing through some enemies ( :lol: ) and then I will get messages that I was reading scrolls? I know my finger wasn't anywhere near r, so it's not that. Is this issue on my end? Or should I submit a bug report?
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Dungeon Master

Posts: 431

Joined: Tuesday, 13th September 2011, 17:34

Post Wednesday, 26th February 2014, 16:56

Re: Autofight/Scrolls?

It's a problem with latency. Tab works by pressing buttons to aim at stuff, and if you mash tab really really fast and the network is really laggy, sometimes the buttons go in the wrong order and weird things happen. Maybe throttle down the button mashing.

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SublimeSnake
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Pandemonium Purger

Posts: 1297

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Wednesday, 26th February 2014, 22:46

Re: Autofight/Scrolls?

ontoclasm wrote:It's a problem with latency. Tab works by pressing buttons to aim at stuff, and if you mash tab really really fast and the network is really laggy, sometimes the buttons go in the wrong order and weird things happen. Maybe throttle down the button mashing.


Sounds like there should be an ordered transmission guarantee for the protocol. A roguelike isn't the kind of game where I want a lossy input scheme.

Ziggurat Zagger

Posts: 8000

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 26th February 2014, 23:38

Re: Autofight/Scrolls?

ontoclasm wrote:It's a problem with latency. Tab works by pressing buttons to aim at stuff, and if you mash tab really really fast and the network is really laggy, sometimes the buttons go in the wrong order and weird things happen. Maybe throttle down the button mashing.
This cannot possibly be correct, for multiple reasons. (I apologize for my mistaken bug report about this a year ago.)
1. It occurs over SSH and Telnet, and unless I badly misunderstand TCP, it guarantees correct order.
2. You're sending the SAME KEY multiple times, why would the order affect anything?
3. It happens even in local games.

I believe the problem instead has to do with using autofight during animations. Ranged combat makes an animation every time you use it against a non-adjacent enemy, so it's much more noticeable there.

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