Optioneering with Autofight


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

Halls Hopper

Posts: 70

Joined: Saturday, 16th November 2013, 20:39

Post Wednesday, 18th December 2013, 16:26

Optioneering with Autofight

Hi all,

Sorry if this is in the wrong forum. i was wondering if there are any codes for playing with the autofight settings. I found thishttps://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:autofight but it doesn't have much to say about how to configure the hp percentage autofight stops you, or if this is possible. Specifically, I would like to adjust autofight settings to give you the 'you are too injured to fight recklessly' message at ~50% hp.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Wednesday, 18th December 2013, 16:30

Re: Optioneering with Autofight

Option "autofight_stop" controls that HP percentage. Set it in your init.txt or .rcfile.

For this message the author BlackSheep has received thanks:
SublimeSnake
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 19th December 2013, 10:29

Re: Optioneering with Autofight

Moved to tech support
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Return to Technical Support

Who is online

Users browsing this forum: No registered users and 11 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.