Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
##### Colours (messages and menus) #####
#
# menu_colour_prefix_class = false
# menu_colour_shops = false
# Food is colour coded in standard_colours.txt as follows:
include = standard_colours.txt
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause sickness ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
include = food_colouring.txt
# There is elaborate colouring of items in the inventory (and other menus)
# depending on their usefulness, taking species and other criteria into account.
include = menu_colours.txt
# Colouring of autoinscribed god gifts
menu_colour = pickup:green:god gift
# Highlight (partly) selected items
menu_colour = inventory:white:\w \+\s
menu_colour = inventory:white:\w \#\s
# Colouring of messages
# Messages are colour coded in standard_colours.txt as follows:
#
# lightred = really important messages ($danger)
# yellow = significant messages ($warning)
# lightred = item damaged/destroyed ($item_dmg [same as $danger])
# darkgrey = boring, message clutter ($boring)
#
include = messages.txt
# Colouring for the notes
menu_colour = notes:white:Reached XP level
Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
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