iOS Version


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

Dungeon Dilettante

Posts: 3

Joined: Monday, 4th January 2016, 02:29

Post Tuesday, 23rd February 2016, 02:13

iOS Version

Hello there, I'm Cliffs. I've trying to port DCSS to iOS for the past few months, because I want to play it on my iPhone.

Now the iOS version is almost complete( 95% I guess ). It's fully playable without problems. Basically it is based on the Android
tile version. And I added some iOS stuff to it, such as:

1. Simulate ENTER, ESC, right/left mouse click through tap gestures.
2. Control iOS system keyboard with gestures throught swipe gestures.
3. Zoom in/out with pinch gestures.
4. Game Center support. Currently supports high score and fastest wins leaderboards.
5. ReplayKit support. Record your gameplay right on your iPhone/iPad, with/without microphone.
6. Support iOS 7. Old devices such as iPhone 4 can play it smoothly.

The source code will be available once it is done. I had a lot of fun when porting it.
It's a great game. Thanks to the development team.

Here is the video
https://www.youtube.com/watch?v=PzVWhanpukc

EDIT:
Note that the gameplay video was record when playing on my iPhone 5s, thus tiny UI is used. The UI will be identical to the desktop version when playing on devices with larger screen.

Cheers,
Cliffs @ Dancing Bottle
Last edited by cliffs on Tuesday, 23rd February 2016, 02:35, edited 1 time in total.

For this message the author cliffs has received thanks: 2
archaeo, chequers

Blades Runner

Posts: 563

Joined: Monday, 29th September 2014, 09:04

Post Tuesday, 23rd February 2016, 02:24

Re: iOS Version

Nice work, do you have a repository for your code?

EDIT: sound effects!

Dungeon Dilettante

Posts: 3

Joined: Monday, 4th January 2016, 02:29

Post Tuesday, 23rd February 2016, 02:28

Re: iOS Version

Ya, I forked and branched from main repo. But i haven't push my local branch to Github. I think I might cleanup some info related to my developer account before doing so.

For this message the author cliffs has received thanks:
chequers

Dungeon Dilettante

Posts: 3

Joined: Monday, 4th January 2016, 02:29

Post Wednesday, 24th February 2016, 18:35

Re: iOS Version


For this message the author cliffs has received thanks: 2
chequers, neil

Temple Termagant

Posts: 10

Joined: Thursday, 1st November 2012, 12:36

Post Thursday, 1st December 2016, 11:24

Re: iOS Version

Hi guys!

Just asked Cliffs (DCSS iOS port developer) about the status of iOS port. Seems that the port is 100% ready and the only thing that is needed to submit it to App Store is the original DCSS dev team approval: https://twitter.com/DancingBottle/statu ... 3693445120

So - could our reputable dev team respond if it is ok for them to have this port on App Store? :) :roll:

(btw - Cliffs is also the author of excellent iOS port of Cataclysm: DDA)

I've been waiting for iOS port for years now, can't wait for that to finally happen - that would be the best Christmas gift ever.

For this message the author Kairn has received thanks: 2
archaeo, chequers
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Dungeon Master

Posts: 484

Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Friday, 21st April 2017, 14:10

Re: iOS Version

Sorry for missing this the first time. I posted a reply to the post on the DCSS subreddit. Basically, you have somewhere around 258 people whom you'd need to get to agree to a license change.

Ziggurat Zagger

Posts: 4922

Joined: Tuesday, 30th October 2012, 19:06

Post Friday, 21st April 2017, 16:12

Re: iOS Version

neil wrote:Sorry for missing this the first time. I posted a reply to the post on the DCSS subreddit. Basically, you have somewhere around 258 people whom you'd need to get to agree to a license change.

I suspect you might also need to secure agreement from random non devs who have submitted patched of varying sorts over the years too, as the patches were submitted under a specific license agreement as well.
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Dungeon Master

Posts: 484

Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Friday, 21st April 2017, 17:09

Re: iOS Version

The 258 number includes most of those random non-devs. If someone is missing from CREDITS.txt, let us know and/or submit a patch to add them.

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