Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Player Ghosts' Extended Descriptions
Given that Crawl's tendency in extended descriptions is toward avoiding spoiler-y behavior, especially with the addition of spell sets, is it really ideal to continue to have very ambiguous and unpredictable player ghosts? The current description encourages looking up morgues, which seems like a design flaw to me; since sharing morgues is a fundamental part of the roguelike experience, you can't very well hide them from players, so it seems like the game should make it unnecessary to do so. I wouldn't go so far as to ask for a link to the morgue right in the description, but it seems reasonable to say that the player should get more information than what's currently provided.
All that said, I'm no programmer and I have no idea how squirrely the ghost code is. But player ghosts are already virtually broken offline; since they're much more functional online, it would be nice if they didn't encourage things like combing through morgues.