Ziggurat Zagger
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
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Tomb Titivator
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Dungeon Master
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Tartarus Sorceror
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Mines Malingerer
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galehar wrote:Well, personally I don't see any of that as a problem and this isn't the goal of the thread to address that. There have been countless discussions about the poison magic school and high level poison spells, I'd rather avoid derailing the thread with yet another one.
Mines Malingerer
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Mumcon wrote:I would be somewhat interested in seeing columns like "Total damage minus avg healed over duration for level 13 human" for both the new formula and the old one, but I can already see that at around 5 levels of poison, the new formula does less total damage, and I expect that a level or two beyond that, regeneration doesn't make a difference.
You've said that the duration will be somewhat randomized, and in a way that appears less easy to understand mathematically than the current 1/8 chance, so all I will say is that I hope that the code (whether by itself or by comments) is explanatory.
Lair runes seem like they'd be less of a death sentence to formicids, but I'd like to hope this will also succeed in making being poisoned something players really think about.
Spider Stomper
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Pandemonium Purger
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jejorda2 wrote:I'd favor something like weakness that decreases some combination of spell power, ranged attacks, melee attacks, and evocations while in effect. You're just less effective while poisoned, so you might need to run and try again. Of course, we already have weakness. Lowering AC, EV, and MR while poisoned could work, too. Something to make it harder to stay in a fight, but not harder to get away.
Mines Malingerer
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galehar wrote:Lair runes seem like they'd be less of a death sentence to formicids, but I'd like to hope this will also succeed in making being poisoned something players really think about.
I don't know why you're saying that, the changes I propose make poison more threatening and less tedious. Poison vulnerability will be looked at too. There are 3 knobs to tweak the vulnerability: increase damage of poison attack (someone suggested reducing it from +100% to +50%), increase chance of getting poisoned, increase damage of poison status (haven't looked at the last 2 yet)
Ziggurat Zagger
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Ziggurat Zagger
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