dck wrote:If you have the invo for step out of time to work at decent % the answer to "will bend time work?" is always yes on basically everything you don't want to bother opening the bots for.
This is true. Bend time is very good, and with about 15 invocations will work extremely well on almost everything. Duvessa is correct that bend time is, in practice, Chei's most useful ability, with temporal distortion being more situational but interesting and quite useful as well. Slouch *would* be most useful, except cost is too high.
I suspect that many people's opinions of bend time may be based on using it against toughies (with high HD) before their invocations skill is very high, in which case it may not be very consistent and could very well seem useless. Perhaps bend time should be made slightly less reliant on invocations—at high invo it works as it does now, but give it a bit more of a boost at lower levels of the skill. That would be a small tweak. A more significant improvement would be to have it work in a small radius of effect—that isn't quite as radical as full LOS, as duvessa suggested, but would improve the skill quite a bit. That, plus reducing piety cost of step from time and slouch, would go a long way toward making Chei better, while keeping him just as interesting.
Now, I don't think doing the above would suddenly make Chei a strong pick. For most builds he'd still, overall, make the game harder than easier, and so from a strictly "I am playing to win right now" mindset, he'd still often be a challenge. But the actual play experience would be more enjoyable and you'd feel you are actually getting a lot more out of this strange bargain.
Another alternative: I don't see why one of the things that duvessa suggested should immediately be taken off the table, namely, making Chei strictly about *movement.* Rather than punishing you for hasting, he simply keeps your movement speed 100%, inalterably constant (and slow) as you do it.
Another another alternative: Change the way chei slows you down to kind of a hybrid of what he was a long time ago, where you ponderized your equipment. The idea here is to use something like Ash's piety system, but only one-directional, and not mediated through items (maybe that's more confusing than helpful, bear with me). So, when you first join, Chei doesn't slow you down. You still get piety for killing stuff faster than you, however. At certain break points you will get a message about "Chei wishes to bestow his blessing upon you," at which point you can (p)ray in order to get a prompt, Y/N, that you wish to receive his blessing. Doing so means that you get slower movement speed, but this allows you to get more piety. So long as you have piety > 0 (so right from start of worshiping him) you can get the first blessing. Once you get enough piety, you can get second blessing, third, etc. These are like "gears" that you shift into, but you can only move forward voluntarily. You only speed up if you lose sufficient piety. ("Chei no longer bestows his Nth blessing.")
A certain level of blessing is required to get past "piety caps," however, so you can't just keep yourself slightly slower than average and expect to get full piety. ("Chei's favor for you will grow no further until you receive his blessing.") Nagas (or anyone who picked up cover ground slowly mutation, etc.) will "automatically" receive the appropriate blessing level from Chei. ("Your self-discipline already commands Chei's respect!")
This avoids the messiness that item-mediated slowness used to cause, but still gives player a lot of control over when exactly you get slower. A god for which you benefit from but also partially dread getting higher piety is kind of interesting, but it doesn't (IMO) work too well with Chei right now. It would be nice if you could stay at around naga speed for a while and use bend time and temporal distortion and like +8 to all stats, and delay going "full slowpoke" until you've gotten some good translocation spells (e.g.) online.
EDIT: No specific ideas yet, but interesting hunch: A god for which you *gain* piety every time you use its (very powerful) abilities, and under whom you gain rather than lose piety over time. But getting more piety makes the god's passive penalties / conduct much much harsher. I'm thinking something like a god of putrescence and decay, who progressively sucks the life force from you, every time you "strike a bargain" with him in order to invoke his mighty powers.