Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Lasty wrote:While poison is the topic of the day, let me bring up something I noticed in my recent FoFi of Zin game: under Vitalization, which grants complete poison immunity, poison you've already taken does not do damage, but it also does not time out. Instead, it waits until Vitalization wears off, and then resumes at its previous force. Is this an intentional effect meant to prevent Vitalization from effectively being Cure Poison as well, or a by-product of the expectation that players are not fully poison immune?
Dungeon Master
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