Dungeon Master
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Re: Abyss Redecorating
still, some sort of stepdown, I'll look into something more specific later.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
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Mines Malingerer
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galehar wrote:oh right, sorry
still, some sort of stepdown, I'll look into something more specific later.
Dungeon Master
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galehar wrote:oh right, sorry
still, some sort of stepdown, I'll look into something more specific later.
Vestibule Violator
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Dungeon Master
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Tiktacy wrote:Basically what I am trying to say is: the abyss is fine the way it is(at least mechanics-wise), and having "randomly" spawning exits just adds to the flavor and makes the experience that much more invigorating.
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brendan wrote:Tiktacy wrote:Basically what I am trying to say is: the abyss is fine the way it is(at least mechanics-wise), and having "randomly" spawning exits just adds to the flavor and makes the experience that much more invigorating.
I haven't been advocating for the removal of "random" exit spawns, just a change in the nature of the randomness.
Here's how finding an Abyss exit works:
1. You run around for a while.
2. You find an exit.
The situation now is that exits are distributed uniformly at random throughout the abyss. Your time to find one follows a Poisson distribution. This makes for a very unpleasant tail distribution. You could spend 6000 turns wandering the abyss. This makes for bad gameplay.
With the change I've proposed, finding an Abyss exit would work like this:
1. You run around for a while.
2. You find an exit.
Exits will be distributed at random, but not uniformly so.
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Shoals Surfer
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Tiktacy wrote:That 6000 turn possibility is what makes the abyss so terrifying and what makes an early exit that much more satisfying. I almost broke out into tears of joy when I found an early exit in the abyss super early on(I was getting amazing drops). That sounds like good gameplay to me.
Shoals Surfer
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Sar wrote:Why was Volteccer_Jack's post deleted? It might've been a bit harsh in language, but he expressed his opinion on Abyss and it deserved to be heard. His criticisms weren't baseless either, at least from what I remember (I obviously can't check it because the post is gone).
You could spend 6000 turns wandering the abyss. This makes for bad gameplay.
Vestibule Violator
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You get sent to the Abyss and 15 minutes or more time passes of my real actual life while in-game I am not only accomplishing nothing, I'm not even getting the vaguest tiniest indication of whether I am even close to getting back to the actual game.
Dungeon Master
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Sar wrote:Why was Volteccer_Jack's post deleted? It might've been a bit harsh in language, but he expressed his opinion on Abyss and it deserved to be heard. His criticisms weren't baseless either, at least from what I remember (I obviously can't check it because the post is gone).
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