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Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 06:28
by XuaXua
Currently, the top-level hound is a hell hound which, by it's potential first appearance by L8 is not a big deal.

What would be awesome is if that hound ending vault, which accumulates corpses by the pile, had a hound that could "howl", casting Animate Dead to raise the dead.

Might be a fun addition to Lair.

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 07:10
by nordetsa
Or merge it with hell entrance and make it three-headed, then name it Cerberus or something.

But isn't hell hound kind of a big deal if you don't have rF and conservation, especially for characters doing lair:8?

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 07:17
by duvessa
There are already over 10 monster books with animate dead, can't you just use one of those monsters?

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 15:44
by XuaXua
duvessa wrote:There are already over 10 monster books with animate dead, can't you just use one of those monsters?


If you know them offhand as you apparently purport, why not list them or suggest one of them as an animal themed monster to use in lair?

Or with your years of experience, why not put one forth to be reworked to be used?

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 15:45
by XuaXua
nordetsa wrote:Or merge it with hell entrance and make it three-headed, then name it Cerberus or something.


Cerberus would be a great unique there.

The problem here is though, at the moment, given the hell end vault, the bodies do not pile up by the hell entrance end vault for an "animate dead" to make any difference. I'm referring to the dog end vault.

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 15:56
by claws
  Code:
##############################################################################
# Dogs by themselves get repetitive, so do bears. What if we combine them?...
# Previously "kennels" and "bearwithus", both by due.
#
# TODO: possibly even further up the threat, this is still somewhat boring
NAME:    hangedman_lair_friends
PLACE:   Lair:$
TAGS:    no_monster_gen no_rotate patrolling
ORIENT:  southwest
MONS:    plant
MONS:    jackal, hound, warg, wolf, hell hound
KMONS:   7 = black bear
KMONS:   8 = grizzly bear
KMONS:   9 = polar bear
KITEM:   $ = any, sausage q:3
KITEM:   % = any, honeycomb q:2
KITEM:   *| = gold, gold, gold, acquire any
SHUFFLE: %'*" / `$~|
SUBST:   X = xx., z = xx`, '` = ., "~ = x
CLEAR:   `
: lair_small_ending(_G)
MAP
xxxxxxxxxxxxxxxxxxxxzzz  @  @  @
xxxxxxxxxxxxxxxxxxxxxxxxxP..P..
xxxxxxxxxxxxxxxxxxxxxxxxxxP..P.
xxxxxxXxxxxxxxxxxxxxxxxxxxx....
xx%.79xxxxXXxxxxxxxxxxxxxxx1..P@
xx8..79xXx%7xxxxxxxxxxxx...x1..
xxx...xxx8...x1xx3x.x3x.22..x1.
xxXx2..xxx...1x8x.......222..xP@
xxxxxx.......1x........x...xxxx
xxxxX..xx...7x18..x3..x3xxxxxxx
xxxxxx8.xx.%XXxx..xxxxxxxxxxxxxz
xxxxx"x.8..xxxxx..xx4x3xx.xxxxxz
xxxxXx....8Xxxxx....x.x....x3xxz
xxxxx%....xxxxxxx.............xz
xxxxx7....8xXxxxxx............xz
xxxxXx7....9xxxxxxxx5x...x5x..xx
xxxxxxx8.%9xXxxxxxxxxxx.xxxxx..x
xxxxxxx1x1xxxxxxxxxxxxxxxxxxx.3x
xxxxxx9x5xxxxx4'xxxxxx..x.x...xx
xxxxx...xxxxxx..x.x4x...55....xz
xx*x6.....'xx333...x....5....xxz
xxx5.......3x..3..........5..xxx
xx6.5...xx....xx.....xx....xxxxx
xxx5..'xxxx..xxx....x.xx4x4xxxxx
xxx.6.xxxxxx5xxxx'.xxxxxxxxxxxxx
xxx'..xxxxxxxxxxxx5xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


[there's precedent for random necromancers in lair, or I could abuse the overlaps in theme even further with a young spriggan druid, but recent developments leave me with higher priorities than fixing this]
[also dog zombies _still_ aren't necessarily any real threat this is a terrible thread for the legit problem of a miserable small lair end]

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 18:14
by duvessa
XuaXua wrote:
duvessa wrote:There are already over 10 monster books with animate dead, can't you just use one of those monsters?


If you know them offhand as you apparently purport, why not list them or suggest one of them as an animal themed monster to use in lair?
Unborn, deep dwarf death knight, lich, ancient lich, vampire mage, orc sorcerer, Josephine, hellwing, shadow imp, Boris, ancient champion, draconian zealot, and necromancer aren't enough for you?

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 19:11
by wizzzargh
claws wrote:[also dog zombies _still_ aren't necessarily any real threat this is a terrible thread for the legit problem of a miserable small lair end]



What if the dog zombies were all raised with permanent Inner Flame?

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 20:26
by XuaXua
Oh wow. Give Hell Hounds a howl ability to raise the dead with inner flame would be... well, INTERESTING to say the least.

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 20:52
by and into
If your complaint is that the hound vault has enemies that are too weak, I don't think that's much improved by having you kill the same enemies twice. Permanent inner flame could work on one or two zombies at a time, but anything more than that would get out of hand, and not in a fun way.

I don't think it is a huge deal either way, but having there be two or three hellhounds at the end with a reaper caretaker (like a buffed up Grum-meets-Sigmund) would make me smile.

Re: Need a hound that can raise the dead.

PostPosted: Sunday, 3rd November 2013, 20:53
by TwilightPhoenix
Whether it's in this vault or elsewhere, exploding zombies in needs to be a thing.