Mines Malingerer
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
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Tomb Titivator
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lordhamshire wrote:That damage reduction is a bit ridiculous isn't it? Especially later on, and starting with a wand of healing identified, that you can recharge, is pretty nuts. Idk, maybe I'm crazy.
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Mines Malingerer
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Klown wrote:I wish there was another dwarf option available, similar to there being 2 elves instead of 1, and nearly a 2nd orc.(lava orc)
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Blades Runner
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Klown wrote:Yeah I know. :p Just a new one would be nice <3 imo
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Igxfl wrote:Klown wrote:Yeah I know. :p Just a new one would be nice <3 imo
Are you suggesting that we, say, bring back Mountain Dwarves? I don't know if you should suggest that...
Lair Larrikin
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earLOBe wrote:Well, we can't just bring back MD if we want a dwarf other than DD...
If you want new dwarfs, start brainstorming until you come up with something that might work. It's not difficult and the only risk is going off to CYC (Dwarvenspawn - their beard mutates as they level up?):
Unborn dwarf: Undead with great magic/stabby attributes, doesn't lose nutrition over time but only gains it by killing the living. Can use lichform for extended. Terrible UC apts, but pain brand on them?
Wasteland dwarf: Slow movement, high defensive apts/weak offensive. Innate rpois and damage shaving from ranged attacks and clouds. Defensive where Na is offensive.
Fjord dwarf: Small size w/out the weapon restrictions, rC and a bit of AC with levels (like thick fur). Immune to freezing clouds. Great at shields, poor at dodging, average at armour. Can apply temporary freezing brand for statloss.
Blink dwarf: Like a blink frog, you blink uncontrollably. Good ranged apts, but can't learn many translocations. It is vulnerable to silver and adored by Xom.
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Barkeep
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lordhamshire wrote:Yeah, I know the races aren't balanced, I just thought maybe Deep Dwarves should be dialed down a bit.
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pratamawirya wrote:How about giving them a Wand of Regeneration or something?
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dpeg wrote:BlackSheep: Regeneration spell would defeat the point. The wand is a limited tool, the spell an infinite one.
Tomb Titivator
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pubby wrote:Honestly, why not give all Deep Dwarfs Mahkleb-style healing?
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Mines Malingerer
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Jeremiah wrote:How about a wand of vampiric draining that works like the spell? (but weaker at low evocations so it doesn't instantly kill everything on the first few levels.)
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Siegurt wrote:(Note that if we just made it "self heal" it would just internalize the wand, making it not take up space, and I read the point as "take away the tactical benefit while retaining the strategic flexibility")
Siegurt wrote:3. It lets DD keep the "recharge things that aren't heal wands" advantage they have now (Which isn't overpowered and can be an interesting choice IMHO)
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dpeg wrote:Maybe I should chime in, because Deep Dwarves are my concoction. The background was that modern roguelike design would shy away from resting (regaining MP, HP or something similar) over time -- that's a classic, but very clumsy, approach. I never thought we could change something so basic in a mature game as is Crawl, so the best I could come up with were 1.5 species (the half one is bloodless Vampire).
Now DD has to be able to replete lost HP in some way -- and without changing balance for the other species (so just generating more healing potions is out of the question). It's clear that a few gods can fill the bill, but we found that that's too minor for a whole species. The solution with a starting wand of healing is a quite clumsy mechanic , but it does have some advantages: there is now a recharing and MP management minigame , and in principle other wands could also be recharged.
Perhaps it might make sense to change the MP recharging cost for the type of wand: 2 MP for top tier wands (healing, hasting, teleportation), 1 MP for all the other ones? Back then, we were so afraid of the no-healing prospects that the damage shaving was much stronger than now.
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dpeg wrote:Oh, another thing: while DD is considered easy mode, this is of course only true with the appropriate combo. You can play more challenging DDs and I think that's fine.
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johlstei wrote:Are you sure about DDDK(Drain life is not enough)
johlstei wrote:DDCK
johlstei wrote:DDAE
johlstei wrote:DDEN
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duvessa wrote:The wand makes it trivial to get to a Makhleb altarjohlstei wrote:Are you sure about DDDK(Drain life is not enough)The wand makes it trivial to get to a Makhleb altarjohlstei wrote:DDCKThe wand makes it trivial to get to a Makhleb altarjohlstei wrote:DDAEThe wand makes it trivial to get to a Makhleb altarjohlstei wrote:DDEN
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Ziggurat Zagger
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pratamawirya wrote:Well then, wand of regeneration would be a good addition to the game. Think of it as the weaker version of wand of healing, just like with frost/ice and flame/fire.
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Oh, another thing: while DD is considered easy mode, this is of course only true with the appropriate combo. You can play more challenging DDs and I think that's fine.
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