Snake Sneak
Posts: 106
Joined: Friday, 1st March 2013, 20:24
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 106
Joined: Friday, 1st March 2013, 20:24
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Snake Sneak
Posts: 106
Joined: Friday, 1st March 2013, 20:24
Dungeon Dilettante
Posts: 1
Joined: Monday, 28th October 2013, 01:11
Halls Hopper
Posts: 69
Joined: Monday, 20th February 2012, 10:43
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Cedor wrote:Because it's a line. You know you'll have only one interesting thing at time, and manual traveling for an unknow umber of empty tiles is quite boring. I made the same mistakes too, and though runed door should be great mprovements too. I understand the use of empty corridors (for temporisation, escape route), but the counter is that auto explore is really tempting. And it doesn't present the usual flaw of turn wasting or sub optimal exploration.
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