Mines Malingerer
Posts: 50
Joined: Tuesday, 27th August 2013, 17:08
Re: Alternative to the Runelock
Tiktacy wrote:
The idea of all improvements in the game is to make it more enjoyable, right? Well, disadvantages =\= fun
Well, actually, that is not quite true. The entire mechanism behind game theory is that one is given to choices to make that will influence (not necessarily guarantee) an outcome. If one is given every advantage, those choices become meaningless and the entire fun of it being a 'game' is lost. Likewise, if someone is given every disadvantage (to the point that it is completely impossible or arbitrary) the choices again become meaningless. This one of the reasons why I love Crawl; its philosophy/constitution sets it dead against any no-brainers or anything else that would adulterate its pure gaming fun.
In this situation, it appears that players have a strong tendency to save Lair for the endgame as an optimal strategy; one which allows them every advantage. Thus, to make the game gain reach the sweet-spot of fun, a disadvantage must be introduced. Tiktacy, you yourself suggest that it may be too easy. That means that for the majority of hardcore players who save it for the end, it would be ridiculously over-the-top no-choice-involved easy. As such, in this case, disadvantage will equal fun.