Mines Malingerer
Posts: 35
Joined: Friday, 15th March 2013, 04:08
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 35
Joined: Friday, 15th March 2013, 04:08
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Mines Malingerer
Posts: 35
Joined: Friday, 15th March 2013, 04:08
Vaults Vanquisher
Posts: 508
Joined: Sunday, 16th June 2013, 14:01
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
crate wrote:i hate ugly things because they don't attack my hp
Tomb Titivator
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Joined: Tuesday, 26th April 2011, 17:10
Barkeep
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Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Mines Malingerer
Posts: 35
Joined: Friday, 15th March 2013, 04:08
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
lordhamshire wrote:Yeah, you can potentially meet a tough pack if you see them before the lair or something, but that rarely happens.
I would love it if item destruction and corrosion were abandoned... is that on the table for discussion? If there was a race with natural conservation I would choose it, like... every time.
Mines Malingerer
Posts: 35
Joined: Friday, 15th March 2013, 04:08
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Temple Termagant
Posts: 13
Joined: Friday, 23rd August 2013, 22:23
reaver wrote:I find the strongest aspect of Ugly Things is their flavor, which is unique to Crawl. Therefore I would prefer any changes to strengthing either their elemental shifting or their "magic contamination matters" theme. For example, they could get an elemental weakness depending on their form.
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