Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
New Unique: Milton, Devotee of Ashenzari
So here's my proposal for another such unique:
Milton, Devotee of Ashenzari
Driven onward by his desire for knowledge, Milton has bound himself to the diety Ashenzari and sought to bend even the most chaotic forces to his twisted will. A master of translocation, his calculating and meticulous nature compels him to continue any task until it is complete. For decades he has sought the Orb of Zot, long after his biological eyesight failed him. Blind but seeing, he joylessly marches on in hope of finding every rune, to master their arcane magical lexicon, a task that has led him into the darkest pits of the dungeon. The little enthusiasm he has is reserved for cruelly snuffing out any competition.
Spawns: Late Dungeon, and/or Hells, Pan, Abyss
Strong stats
Spawns with a good cursed weapon, chance of various other cursed gear
"I can see you."
Teleport Self, Blink, Blink Other, Mark (Like vault sentinels—"I'm not the only one who knows where you hide!"), Malign Gateway
Milton has perfect detection: No sneaking up on him! Once you enter a level on which he has spawned, he knows where you are and begins to seek you out. If you are on the same level that he's on, you have a permanent mark status that's specific to him. (Though he can also cast the USUAL mark status at you when he confronts you, drawing adjacent foes down upon your location.) He stalks you, engaging in skirmishes; if you wound but fail to kill him, he'll teleport away, only to try again later.
If you leave the level he is on WITHOUT killing him, he will respawn on your current level after a somewhat randomized countdown timer. ("Did you think you could lose me that easily!" "My task is not yet complete!" "You have won the battle. You shall lose the war.") — Kind of like a reverse Boris. You don't choose to run or to fight; you choose either to keep running, or to confront the threat decisively.
Is the mechanism potentially too annoying....? He only dies once, but if you don't manage to kill him, he will haunt your game (popping up every X thousand turns). Any ideas about power levels? I want this guy to make late-game characters nervous, basically. I think Mark hex (at high power) and Malign Gateway potentially does that. Any ideas?