Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
New Evocable: Golem Seed
Instead, how about a powerful evocations item? The golem seed would allow the player to create a golem using otherwise unused equipment. Standing on an armour, sword, and shield, the golem seed would become a golem with HD and stats based on the player's evocations skill and any bonuses provided by the equipment. The equipment used would be dependent on evo skill as well, requiring 5 skill to use heavy armour/two-handed weapons/large shields, 10 to use branded equipment, and 15 to use artifact equipment. The resulting golem would become a permanent ally; upon its inevitable death, the equipment is lost and the golem seed is dropped. If the golem receives high damage ("Ouch! That really hurt!"), the golem seed itself shatters. More powerful golems are also more unstable; each branded item adds a 5% chance that the golem seed will be destroyed at death, while artifact equipment adds 15% to a chance for destruction. However, should a player want the seed back, dismantling the golem will destroy the equipment but always preserve the seed.
Golem seeds are naturally competitive and a little dumb; while they are unfailingly friendly to their creator, they will attack any other allies, including other golems. Some gods are not cool with golem seeds; Ely hates the creation of weapons, while Yred finds their unnatural life (and consequent unnatural death) to be distasteful. Xom finds golems amusing, but will turn them against their creators or create hostile golems from stacks of equipment if he's bored.
Feel free to rip this to shreds, since it's just some early morning spitballin'. But I like the idea of using equipment to create something, and I think the limited use (more or less one golem at a time) and high chance of destruction with powerful equipment would make them a worthwhile addition to the game and a good way of gaining a permanent ally. Plus, it would be a cool thing to give starting artificers, which I think is something that has been discussed.