Wednesday, 11th September 2013, 18:16 by and into
I tend to be a pack rat in DCSS, even though I rationally know that I do not, and will not, use more than 1 or 2 of those potions of invisibility and thus don't need to keep 8 in the store room. I'm trying to break myself of the habit, though, as I think I'll enjoy the game once I learn to stop worrying and love the dungeon floor. I can generally resist the hoarding impulse when I'm playing high strength melee-based guys, but I still have a ways to go with my wizards.
I stash in lair simply for the reason that it is easier to set a waypoint, and hit "CTRL-G" then a number, rather than "CTRL-F," type in item (typo half the time, repeat action, remember that the game spells it "artefact", etc. etc.) and scroll through a menu. The "Find" interface is fantastic, it really helps a lot in Crawl, but for stashing purposes specifically, I prefer waypoints. I will set multiple waypoints for a couple of "mini-stashes," but more than three or four going and I tend to forget what thing is where.
So I don't see how making the floor items inaccessible for monsters will make stashing a lot better... If you are still making ministashes, etc., it will be just as tedious, that's the real problem, not the largely imagined worries about jellies and thieving hobgoblins. Various monsters having FULL access to the floor items also means that occasionally even a much lower level (compared to you) monster can be dangerous, this is a good thing, and even though you don't suggest removing that ability entirely, I wouldn't even want to see it significantly curtailed IMO.