Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
danr wrote:I like "Witch". (But then they should have a spell that turns things into toads.)
danr wrote:I do think the Crusader name needs to go - it's a bad "brand" and I don't see what the class in the game has to do with "crusading". Crusader would be appropriate for a religious warrior, not for a magic user. Crusaders would burn those accused of using magic if anything.
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Spider Stomper
Posts: 195
Joined: Thursday, 3rd February 2011, 13:14
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Spider Stomper
Posts: 195
Joined: Thursday, 3rd February 2011, 13:14
MrMisterMonkey wrote:distinguishing a religious class by things that aren't its religion is bad design.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
vintermann wrote:MrMisterMonkey wrote:distinguishing a religious class by things that aren't its religion is bad design.
I don't necessarily agree. It was pointed out that TSO gives mostly disadvantages in the early game, so giving them an advantage to make up for it (you can start with pretty good armour, but then you'll have to follow TSO's conducts) works OK IMO.
Blades Runner
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Joined: Monday, 20th December 2010, 14:25
Halls Hopper
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Joined: Thursday, 16th December 2010, 22:14
Snake Sneak
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Joined: Monday, 3rd January 2011, 23:21
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