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Lair Branch Loot Balancing
Could we look into redistributing some of that Merfolk gold?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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brendan wrote:Of the four Lair branches, only Shoals has decent loot. My experience has been that you're more likely to find good equipment in Labs than in any of Spider, Swamp or Snake. I don't think this is the clustering illusion at work.
Could we look into redistributing some of that Merfolk gold?
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dpeg wrote:On the other hand, the problematic distinction between tactical potions (those where item destruction has a purpose) and strategical potions (where it doesn't) could be solved by moving the latter to food.
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dpeg wrote:Hm, more functional food would be nice to have indeed. The core issue, as far as I see it, is to avoid duplication with potions. On the other hand, the problematic distinction between tactical potions (those where item destruction has a purpose) and strategical potions (where it doesn't) could be solved by moving the latter to food.
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dpeg wrote:Hm, more functional food would be nice to have indeed. The core issue, as far as I see it, is to avoid duplication with potions. On the other hand, the problematic distinction between tactical potions (those where item destruction has a purpose) and strategical potions (where it doesn't) could be solved by moving the latter to food.
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Zyrnak wrote:In my experience Shoals is also by far the deadliest of the 4 branches. The heightened payoff for it seems warranted.
[18:00] <reaver> !lg * cv>0.12 !won !boring place=~Swamp s=place
[18:00] <Sequell> 303 games for * (cv>0.12 !won !boring place=~Swamp): 100x Swamp:5, 68x Swamp:1, 50x Swamp:4, 43x Swamp:2, 42x Swamp:3
[18:00] <reaver> !lg * cv>0.12 !won !boring place=~Snake s=place
[18:00] <Sequell> 445 games for * (cv>0.12 !won !boring place=~Snake): 177x Snake:5, 88x Snake:2, 70x Snake:3, 56x Snake:4, 54x Snake:1
[18:00] <reaver> !lg * cv>0.12 !won !boring place=~Spider s=place
[18:00] <Sequell> 351 games for * (cv>0.12 !won !boring place=~Spider): 99x Spider:5, 87x Spider:1, 63x Spider:2, 60x Spider:3, 42x Spider:4
[18:00] <reaver> !lg * cv>0.12 !won !boring place=~Shoals s=place
[18:00] <Sequell> 325 games for * (cv>0.12 !won !boring place=~Shoals): 116x Shoals:5, 72x Shoals:2, 51x Shoals:3, 49x Shoals:1, 37x Shoals:4
[18:04] <reaver> !lg * cv>0.12 !won !boring place=~Snake ikiller=Lamia
[18:04] <Sequell> 119. duckroller the Severer (L14 DDFi), worshipper of Makhleb, blown up by Lamia on Snake:3 on 2013-09-01 03:46:05, with 46353 points after 17228 turns and 0:46:07.
[18:06] <reaver> !lg * cv>0.12 !won !boring place=~Shoals ikiller=Ilsuiw
[18:06] <Sequell> 12. rayonic the Shatterer (L17 OgBe), worshipper of Trog, drowned by a water elemental (summoned by Ilsuiw) on Shoals:5 on 2013-08-27 23:11:43, with 152032 points after 33490 turns and 6:07:51.
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siprus wrote:Swamp 1-4 is such a waste of time. I'd love player getting something for completing them. Though on other hand it is relatively trivial to complete.
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dpeg wrote:Shoals has a few good items placed in the huts (which helps a lot) but it's also a matter of the population: merfolk and nagas wear/wield/use stuff, making it more likely to find decent items on monsters. On top of that, these two branches have shop potential. ...
On the other hand, it would be easy to make some decent loot vaults for Spider and Swamp.
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archaeo wrote:So maybe we should just be alternating shoals/snake and swamp/spider? Is there a really good reason for it to be the way it is now?
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minmay wrote:snake is only high because people are bad though
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dpeg wrote:As I indicated in my previous post, when we set up the branch roulette, threat diversification seemed most relevant, and I still think it is: we want one poison-based subbranch, and a aquatic one. I would rather think how about to even out loot than swap branches.
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jejorda2 wrote:Orb Weaver Spiderdames wear helmets.
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dpeg wrote:KennySheep: Do you know how much actual effort that "Rework swamp and spider..." entails? Not to mention that the theme will be damaged severely, in my opinion at least. The treasure vaults are viable.
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KennySheep wrote:Proposal: Rework swamp and spider to be the home of an animal/human hybrid just like snake and shoals, thus making loot everywhere be appropriate.
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pubby wrote:KennySheep wrote:Proposal: Rework swamp and spider to be the home of an animal/human hybrid just like snake and shoals, thus making loot everywhere be appropriate.
I've always thought it would be cool if the swamp had a few houses and barges floating on top of it, connected by little bridges.
Maybe kobolds could live there.
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pubby wrote:KennySheep wrote:Proposal: Rework swamp and spider to be the home of an animal/human hybrid just like snake and shoals, thus making loot everywhere be appropriate.
I've always thought it would be cool if the swamp had a few houses and barges floating on top of it, connected by little bridges.
Maybe kobolds could live there.
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and into wrote:pubby wrote:KennySheep wrote:Proposal: Rework swamp and spider to be the home of an animal/human hybrid just like snake and shoals, thus making loot everywhere be appropriate.
I've always thought it would be cool if the swamp had a few houses and barges floating on top of it, connected by little bridges.
Maybe kobolds could live there.
I like that idea a lot, actually!
Nicolae: Remember that kobolds have the (currently underused and quite rare) demonologists, etc... And I think people would be more amenable to adding a few new varieties of kobolds, than adding a completely new type of creature (spider-humanoids). Doesn't have to be kobolds but it really seems to fit.
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