Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
Remove slow healing from bad mutations
1. They're unavoidable. You will ger bad mutations.
2. They're removable. You will find ways to get rid of bad mutations, and if not, you can always go Zin.
3. Most of them change the way you play the game, but only one increases the time spent waiting around, doing absolutely nothing: slow healing
Slow healing encourages all sorts of bad behavior... hiding to heal, healing before every battle, healing after every battle when chunks are around, using permafood when healing when chunks aren't available, etc. You could say these present "interesting decisions," a BS argument when the decision needs to be made every 20 seconds. With slow healing you practically will become starving every time you try to recover a huge HP deficit. Healing by waiting in general is admitted by the devs to be such a bad mechanic that, along with food, it wouldn't even be in the game anymore if they weren't core mechanics that affect everything else. So why is there a mutation in the game that makes a clearly bad mechanic even worse? Why increase down time.
The best thing about getting rid of slow healing is that a more crippling mechanic can be put in place so long as it doesn't cause the player to quit because its so boring to wait around and starve three times a minute. I would take three of any other bad mutation instead of slow healing, to the point that that could even be the fix - roll slow healing and get three other bad mutations instead. Sounds fine to me. Someone else should please do this right away