Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Mimics break autoexplore
Basically after I'd first seen the mimic and knew he was around, autoexplore would keep sending me to try and pick up that Golden Dragon Armour that I knew wasn't real ... or that pile of gold that mysteriously wasn't there before ... etc. It's not totally game breaking but it's pretty annoying, and for a not-very-tough background like a Wizard the damage/poison isn't always trivial. At the very least it's wasted turns healing etc.
The thing is, I couldn't kill the mimic because any time I blasted it with a spell it just disappeared. I don't know how powerful a spell I'd need to one-shot it but I certainly wasn't there yet.
Not sure what the answer to this one is; perhaps once a mimic is known on a level, autoexplore could stop as soon as an item is seen on the edge of LOS, instead of running in to pick everything up straight away? Obviously I could turn off Autopickup but that's quite annoying, and it doesn't entirely stop the problem because for instance with Ctrl-G travel it could pathfind up a corridor where the mimic is.