Spider Stomper
Posts: 221
Joined: Thursday, 29th August 2013, 09:40
Big Wings mutation
What would make sense to me is to give the Big Wings mutation its own ability: no MP cost but maybe a higher food cost, and the flight has a limited duration (your wings will get tired, after all). Alternatively, the flight could last as long as you want, but at the cost of increased metabolism. It would also make sense to make characters flying using the mutation vulnerable to petrification/paralysis like the various flying monsters out there -- if you stop moving while flying via completely nonmagical means, you then drop like a rock (possibly into water or lava).
Granted, this issue is rare enough for it to be mostly insignificant; I've only gotten draconian/gargoyle wings through random mutations like twice. Plus, it's not something where adding it will significantly change the game: Jorgrun will suck a bit more for the rare winged character that runs across him in the Shoals, but there aren't many other situations where having physical flight instead of magical flight would matter. I just figured that this was something that was inconsistent and seemed like the sort of thing that would be relatively easy to implement (though I admit to having no experience with coding whatsoever).