Lair Larrikin
Posts: 21
Joined: Monday, 19th August 2013, 05:42
a few suggestions for thematic and interface related changes
1. Slings should be mostly strength based, while crossbows should be mostly dexterity based. This one really surprised me when I learned that crossbow damage inherits 80% of your strength score; there's really no reason for a hand cranked weapon to be based on strength in any way. I would recommend the following values:
blowgun 10-20% (inhaling and exhaling large gusts of air is a muscular action)
sling 40-70% (if there's going to be a strength based launcher it would be either this or the longbow)
bow 30-40%
longbow 40-60%
crossbow 0% (it's basically a gun. Squeezing the trigger harder does not make the bullet fly faster)
2. Vampires should get more nutrition from corpses of sentient beings and less from corpses of animals. Feeding on animal blood is typically portrayed as a vampire's last resort in any media featuring them. This wont have too much impact balance wise as there's about a 50/50 split in this game between intelligent monsters and beasts; mines will be a bit easier, lair will be a bit harder.
3. Show weapon strength/dexterity weights for all weapons. Earlier versions said something along the lines of "this weapon is better for the strong", now it's not shown at all. I propose that the game display the exact percentage as well as how much your current ability scores and skills change the weapon's damage, speed and accuracy. Something along the lines of:
Damage rating: 13 [7 +2(60% str) +1(40% dex) +3(skill)]
4. Show ability score effects and precise numbers for player stats. Perhaps during a mouseover of one of the player's abilities it will show a message box that displays what the ability influences, or pressing @ will take the player to a breakdown of all current stats and where they come from. For example the line for SH may read like this:
SH: 17 [8(item) + 5(dex) + 4(skill)]