Halls Hopper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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Halls Hopper
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minmay wrote:Maybe the same reason there are no races with +3 long blades or +3 staves or +3 crossbows or +3 armour or +3 shields +3 unarmed combat or +3 summoning or +3 necromancy?
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goo wrote:EDIT: Also, every other skill you listed has a race with a +2 aptitude in it somewhere as well. In fact, I'm almost positive every other skill has a race with at least a +2 aptitude in it somewhere. Ice Magic has no race with even a +2 aptitude, unless you count white draconians which you only have a 1/9 chance of getting. The spell school is currently underrepresented during race selection.
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Halls Hopper
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Halls Hopper
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pratamawirya wrote:You don't just increase any race's ice aptitude because you want to get rid of some "asymmetrical game design", lol.
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Tartarus Sorceror
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goo wrote:Do you think bumping up Merfolks Ice aptitudes to +2, or even +3 for that matter, would make them OP?
Tomb Titivator
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goo wrote:Do you think bumping up Merfolks Ice aptitudes to +2, or even +3 for that matter, would make them OP? If so, would you care to explain why?
pratamawirya wrote:If we really want to see some +2 or even +3 ice aptitude, I think it's better to create a completely new race for it, like Blacksheep said. Tweaking the ice aptitude of any existing race wouldn't be interesting.
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Pretty sure that was sarcasm.
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DracheReborn wrote:pratamawirya wrote:If we really want to see some +2 or even +3 ice aptitude, I think it's better to create a completely new race for it, like Blacksheep said. Tweaking the ice aptitude of any existing race wouldn't be interesting.
Pretty sure that was sarcasm.
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BlackSheep wrote:DracheReborn wrote:pratamawirya wrote:If we really want to see some +2 or even +3 ice aptitude, I think it's better to create a completely new race for it, like Blacksheep said. Tweaking the ice aptitude of any existing race wouldn't be interesting.
Pretty sure that was sarcasm.
Pretty sure you're wrong. Dragging around the aptitudes of the existing species just to "balance" the various skills is a specious idea. The game may want an ice specialist (other than the non-guaranteed white draconian), but filling that void with something new would be far better than just bumping some aptitudes up and down.
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Ziggurat Zagger
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DracheReborn wrote:Oh you were serious? Hard to tell sometimes when half the forum it seems replies with sarcastic one liners. FWIW, I'm not advocating bumping some random race's aptitudes up. What I was thinking is that +3 Ice aptitude just doesn't seem like enough to base a race on.
Halls Hopper
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dck wrote:Ice magic is ridiculously good on its own and is the best magic school after charms and necro so I don't think we need to increase some random race's apt to +3 to match some non-existant symmetry. All magic schools are not equal.
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goo wrote:Why shouldn't there be a race in the game with an ice theme and a high ice aptitudes?
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goo wrote:in the case of Merfolk, is a +4 Polearms aptitude really necessary or interesting? Or +3 transmutations...with their insanely high polearm aptitude it's pretty much suboptimal to not use a polearm while playing one.
Crypt Cleanser
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goo wrote:Please don't driveby threadshit by making smarmy posts that don't explain anything. It's low content posting that contributes nothing to the discussion. The posts of this nature I have seen so far have a heavy air of arrogance about them, which I don't understand. Get off your high horse, you're not even designers for the game, you're just nerds with thousands of posts on a roguelike message board. Keep that attitude out of my thread, thanks.
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