dck wrote:And it's the worst spell in the game by far.
I strongly disagree with this statement.
Cure Poison allows you to conserve !curing to be used in the event of Rot, and as such is useful as a strategic choice in advance if you intend to do Tomb, the Hells, or Crypt in your current game.
Cure Poison also gives you a backup option in case of surprise Zot trap deep red poison. Consumable destruction is (sadly) still a thing, and as such you aren't always guaranteed to have !curing on hand to deal with that.
I had Cure Poison memorized on 4 out of my 9 wins during the 0.12 tournament, and of those 9 wins all of the 15 rune characters had Cure Poison castable.
Is Cure Poison's core spell concept of "spend mana to remove a status ailment" more fundamentally unbalanced than the entire summoning school's core concept of "spend mana to have something else fight for you so you don't have to take any damage"?
Does Cure Poison really see less use by players than, for example, Song of Slaying or Teleport Other?
In my humble opinion, Cure Poison is fine and is not in need of fixing.