Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Throwing skill, warpers and god gifts
I love both warpers and gladiators. However, that starting Throwing skill is a problem. If you go Okawaru, which is a very good choice for either of these, or Trog with the Gladiator, it means you will be buried in a hail of dart gifts.
After mulling a few ideas (eliminating Throwing as a skill, giving these classes a choice of ranged schools), I think the best way is to target the root of the problem - the god gifting algorithm.
I'm not sure how the weighting is currently done, but I think it should be possible to "overshadow" throwing skill eventually. This would be very simple - for the purpose of gifts, any weapon skill that is 5 levels lower than the next highest skill should just be treated as if the player had 0 skill in it.
Currently, getting throwing skill near or at the beginning of the game has a potentially game-crippling effect for those hoping for god gifts. The prospect of getting so many dart gifts is so un-fun that I basically never throw anything for fear of getting that 1st level of throwing.