Proposal: Give real numbers for weapon attack speed in game
Posted: Tuesday, 13th August 2013, 18:10
Proposal: Give real numbers for weapon attack speed in game
Why does a mace have to say 140%? Why can't we just say 1.4 turns, or 14 aut? Additionally, add a line which states what your current attack speed with the weapon would be, rounded up if necessary. Here's the stat description of a whip:
A player with 4.5 maces & flails would instead see this:
If you prefer to use turns, that's fine, but I don't think aut is too confusing, inventory does list weights in aum. It could be spelled out people think that's better. A message for minimum delay could also be added, so that a player with 12 maces and flails or higher would see:
Feel free to modify the strings of course, they're just examples. I don't think it's necessary to try to explain fractional attack speeds which round based on chance, just round up to the higher (slower) speed.
Why does a mace have to say 140%? Why can't we just say 1.4 turns, or 14 aut? Additionally, add a line which states what your current attack speed with the weapon would be, rounded up if necessary. Here's the stat description of a whip:
A player with 4.5 maces & flails would instead see this:
If you prefer to use turns, that's fine, but I don't think aut is too confusing, inventory does list weights in aum. It could be spelled out people think that's better. A message for minimum delay could also be added, so that a player with 12 maces and flails or higher would see:
Feel free to modify the strings of course, they're just examples. I don't think it's necessary to try to explain fractional attack speeds which round based on chance, just round up to the higher (slower) speed.